Apply suggestions from code review
Co-authored-by: TheKodeToad <TheKodeToad@proton.me> Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
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6a2f5f071c
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2 changed files with 4 additions and 3 deletions
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@ -23,7 +23,7 @@
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#include "FileSystem.h"
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#include "FileSystem.h"
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#include "Json.h"
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#include "Json.h"
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QImage improveSkin(const QImage& skin)
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static QImage improveSkin(const QImage& skin)
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{
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{
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if (skin.size() == QSize(64, 32)) { // old format
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if (skin.size() == QSize(64, 32)) { // old format
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QImage newSkin = QImage(QSize(64, 64), skin.format());
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QImage newSkin = QImage(QSize(64, 64), skin.format());
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@ -40,12 +40,12 @@ QImage improveSkin(const QImage& skin)
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}
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}
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return skin;
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return skin;
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}
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}
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QImage getSkin(const QString path)
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static QImage getSkin(const QString path)
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{
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{
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return improveSkin(QImage(path));
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return improveSkin(QImage(path));
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}
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}
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QImage generatePreviews(QImage texture, bool slim)
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static QImage generatePreviews(QImage texture, bool slim)
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{
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{
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QImage preview(36, 36, QImage::Format_ARGB32);
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QImage preview(36, 36, QImage::Format_ARGB32);
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preview.fill(Qt::transparent);
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preview.fill(Qt::transparent);
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@ -22,6 +22,7 @@
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#include <QOpenGLBuffer>
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#include <QOpenGLBuffer>
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#include <QVector2D>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector3D>
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#include <QtMath>
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#include "minecraft/skins/SkinModel.h"
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#include "minecraft/skins/SkinModel.h"
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#include "rainbow.h"
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#include "rainbow.h"
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