Massive renaming in the backend folder, all around restructure in the same.
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66 changed files with 491 additions and 962 deletions
283
backend/tasks/GameUpdateTask.cpp
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283
backend/tasks/GameUpdateTask.cpp
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GameUpdateTask.h"
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#include <QtNetwork>
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#include <QFile>
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#include <QFileInfo>
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#include <QTextStream>
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#include <QDataStream>
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#include <QDebug>
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#include "lists/MinecraftVersionList.h"
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#include "VersionFactory.h"
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#include "OneSixVersion.h"
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#include "pathutils.h"
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GameUpdateTask::GameUpdateTask(const LoginResponse &response, BaseInstance *inst, QObject *parent) :
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Task(parent), m_response(response)
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{
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m_inst = inst;
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m_updateState = StateInit;
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}
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void GameUpdateTask::executeTask()
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{
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updateStatus();
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// Get a pointer to the version object that corresponds to the instance's version.
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targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList().
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findVersion(m_inst->intendedVersion());
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if(targetVersion == NULL)
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{
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//Q_ASSERT_X(targetVersion != NULL, "game update", "instance's intended version is not an actual version");
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setState(StateFinished);
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emit gameUpdateComplete(m_response);
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return;
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}
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/////////////////////////
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// BUILD DOWNLOAD LIST //
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/////////////////////////
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// Build a list of URLs that will need to be downloaded.
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setState(StateDetermineURLs);
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if (targetVersion->versionSource() == MinecraftVersion::Launcher16)
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{
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determineNewVersion();
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}
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else
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{
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getLegacyJar();
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}
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QEventLoop loop;
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loop.exec();
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}
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void GameUpdateTask::determineNewVersion()
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{
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QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/");
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urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".json";
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auto dljob = DownloadJob::create(QUrl(urlstr));
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specificVersionDownloadJob.reset(new JobList());
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specificVersionDownloadJob->add(dljob);
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connect(specificVersionDownloadJob.data(), SIGNAL(finished()), SLOT(versionFileFinished()));
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connect(specificVersionDownloadJob.data(), SIGNAL(failed()), SLOT(versionFileFailed()));
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connect(specificVersionDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64)));
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download_queue.enqueue(specificVersionDownloadJob);
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}
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void GameUpdateTask::versionFileFinished()
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{
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JobPtr firstJob = specificVersionDownloadJob->getFirstJob();
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auto DlJob = firstJob.dynamicCast<DownloadJob>();
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FullVersionFactory parser;
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auto version = parser.parse(DlJob->m_data);
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if(!version)
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{
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error(parser.error_string);
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exit(0);
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}
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if(version->isLegacy)
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{
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getLegacyJar();
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return;
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}
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// save the version file in $instanceId/version.json and versions/$version/$version.json
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QString version_id = targetVersion->descriptor();
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QString mc_dir = m_inst->minecraftDir();
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QString inst_dir = m_inst->rootDir();
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QString version1 = PathCombine(inst_dir, "/version.json");
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QString version2 = QString("versions/") + version_id + "/" + version_id + ".json";
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DownloadJob::ensurePathExists(version1);
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DownloadJob::ensurePathExists(version2);
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QFile vfile1 (version1);
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QFile vfile2 (version2);
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vfile1.open(QIODevice::Truncate | QIODevice::WriteOnly );
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vfile2.open(QIODevice::Truncate | QIODevice::WriteOnly );
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vfile1.write(DlJob->m_data);
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vfile2.write(DlJob->m_data);
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vfile1.close();
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vfile2.close();
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// download the right jar, save it in versions/$version/$version.jar
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QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/");
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urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".jar";
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QString targetstr ("versions/");
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targetstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".jar";
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auto dljob = DownloadJob::create(QUrl(urlstr), targetstr);
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jarlibDownloadJob.reset(new JobList());
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jarlibDownloadJob->add(dljob);
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connect(jarlibDownloadJob.data(), SIGNAL(finished()), SLOT(jarlibFinished()));
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connect(jarlibDownloadJob.data(), SIGNAL(failed()), SLOT(jarlibFailed()));
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connect(jarlibDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64)));
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// determine and download all the libraries, save them in libraries/whatever...
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download_queue.enqueue(jarlibDownloadJob);
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}
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void GameUpdateTask::jarlibFinished()
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{
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m_inst->setCurrentVersion(targetVersion->descriptor());
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m_inst->setShouldUpdate(false);
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// m_inst->setIsForNewLauncher(true);
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exit(1);
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}
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void GameUpdateTask::jarlibFailed()
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{
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error("Failed to download the binary garbage. Try again. Maybe. IF YOU DARE");
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exit(0);
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}
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void GameUpdateTask::versionFileFailed()
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{
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error("Failed to download the version description. Try again.");
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exit(0);
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}
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// this is legacy minecraft...
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void GameUpdateTask::getLegacyJar()
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{
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// Make directories
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QDir binDir(m_inst->binDir());
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if (!binDir.exists() && !binDir.mkpath("."))
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{
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error("Failed to create bin folder.");
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return;
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}
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// Add the URL for minecraft.jar
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// This will be either 'minecraft' or the version number, depending on where
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// we're downloading from.
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QString jarFilename = "minecraft";
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if (targetVersion->versionSource() == MinecraftVersion::Launcher16)
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{
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jarFilename = targetVersion->descriptor();
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}
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QUrl mcJarURL = targetVersion->downloadURL() + jarFilename + ".jar";
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qDebug() << mcJarURL.toString();
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auto dljob = DownloadJob::create(mcJarURL, PathCombine(m_inst->minecraftDir(), "bin/minecraft.jar"));
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legacyDownloadJob.reset(new JobList());
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legacyDownloadJob->add(dljob);
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connect(legacyDownloadJob.data(), SIGNAL(finished()), SLOT(legacyJarFinished()));
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connect(legacyDownloadJob.data(), SIGNAL(failed()), SLOT(legacyJarFailed()));
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connect(legacyDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64)));
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download_queue.enqueue(legacyDownloadJob);
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}
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void GameUpdateTask::legacyJarFinished()
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{
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setState(StateFinished);
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emit gameUpdateComplete(m_response);
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// m_inst->setIsForNewLauncher(true);
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exit(1);
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}
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void GameUpdateTask::legacyJarFailed()
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{
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emit gameUpdateError("failed to download the minecraft.jar");
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exit(0);
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}
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int GameUpdateTask::state() const
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{
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return m_updateState;
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}
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void GameUpdateTask::setState(int state, bool resetSubStatus)
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{
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m_updateState = state;
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if (resetSubStatus)
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setSubStatus("");
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else // We only need to update if we're not resetting substatus becasue setSubStatus updates status for us.
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updateStatus();
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}
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QString GameUpdateTask::subStatus() const
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{
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return m_subStatusMsg;
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}
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void GameUpdateTask::setSubStatus(const QString &msg)
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{
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m_subStatusMsg = msg;
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updateStatus();
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}
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QString GameUpdateTask::getStateMessage(int state)
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{
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switch (state)
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{
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case StateInit:
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return "Initializing";
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case StateDetermineURLs:
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return "Determining files to download";
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case StateDownloadFiles:
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return "Downloading files";
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case StateInstall:
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return "Installing";
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case StateFinished:
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return "Finished";
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default:
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return "Downloading instance files";
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}
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}
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void GameUpdateTask::updateStatus()
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{
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QString newStatus;
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newStatus = getStateMessage(state());
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if (!subStatus().isEmpty())
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newStatus += ": " + subStatus();
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else
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newStatus += "...";
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setStatus(newStatus);
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}
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void GameUpdateTask::error(const QString &msg)
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{
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emit gameUpdateError(msg);
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}
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void GameUpdateTask::updateDownloadProgress(qint64 current, qint64 total)
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{
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// The progress on the current file is current / total
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float currentDLProgress = (float) current / (float) total;
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setProgress((int)(currentDLProgress * 100)); // convert to percentage
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}
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