GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
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68 changed files with 2105 additions and 1446 deletions
43
launcher/minecraft/auth/steps/GetSkinStep.cpp
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43
launcher/minecraft/auth/steps/GetSkinStep.cpp
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#include "GetSkinStep.h"
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#include <QNetworkRequest>
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#include "minecraft/auth/AuthRequest.h"
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#include "minecraft/auth/Parsers.h"
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GetSkinStep::GetSkinStep(AccountData* data) : AuthStep(data) {
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}
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GetSkinStep::~GetSkinStep() noexcept = default;
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QString GetSkinStep::describe() {
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return tr("Getting skin.");
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}
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void GetSkinStep::perform() {
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auto url = QUrl(m_data->minecraftProfile.skin.url);
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QNetworkRequest request = QNetworkRequest(url);
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AuthRequest *requestor = new AuthRequest(this);
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connect(requestor, &AuthRequest::finished, this, &GetSkinStep::onRequestDone);
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requestor->get(request);
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}
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void GetSkinStep::rehydrate() {
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// NOOP, for now.
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}
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void GetSkinStep::onRequestDone(
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QNetworkReply::NetworkError error,
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QByteArray data,
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QList<QNetworkReply::RawHeaderPair> headers
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) {
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auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
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requestor->deleteLater();
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if (error == QNetworkReply::NoError) {
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m_data->minecraftProfile.skin.data = data;
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}
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emit finished(AccountTaskState::STATE_SUCCEEDED, tr("Got skin"));
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}
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