feat: improve metadata gen. networking and performance
This makes the metadata generation code a lot messier and harder to use, but there's not really much else that can be done about it while preserving all it's capabilities :( At least we now have speed Signed-off-by: flow <flowlnlnln@gmail.com>
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7 changed files with 641 additions and 335 deletions
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@ -13,7 +13,7 @@ class CheckUpdateTask : public Task {
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public:
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CheckUpdateTask(std::list<Mod>& mods, std::list<Version>& mcVersions, ModAPI::ModLoaderTypes loaders, std::shared_ptr<ModFolderModel> mods_folder)
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: m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder) {};
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: Task(nullptr), m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder) {};
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struct UpdatableMod {
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QString name;
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