Move shaders to separate files
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
parent
cd0895b237
commit
6fc386cfe9
6 changed files with 59 additions and 47 deletions
|
@ -70,56 +70,11 @@ void SkinOpenGLWidget::initializeGL()
|
|||
void SkinOpenGLWidget::initShaders()
|
||||
{
|
||||
// Compile vertex shader
|
||||
if (!m_program.addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, R"(// Copyright (C) 2024 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
#ifdef GL_ES
|
||||
// Set default precision to medium
|
||||
precision mediump int;
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform mat4 mvp_matrix;
|
||||
uniform mat4 model_matrix;
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord;
|
||||
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Calculate vertex position in screen space
|
||||
gl_Position = mvp_matrix * model_matrix * a_position;
|
||||
|
||||
// Pass texture coordinate to fragment shader
|
||||
// Value will be automatically interpolated to fragments inside polygon faces
|
||||
v_texcoord = a_texcoord;
|
||||
}
|
||||
)"))
|
||||
if (!m_program.addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
|
||||
close();
|
||||
|
||||
// Compile fragment shader
|
||||
if (!m_program.addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, R"(// Copyright (C) 2024 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
#ifdef GL_ES
|
||||
// Set default precision to medium
|
||||
precision mediump int;
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform sampler2D texture;
|
||||
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Set fragment color from texture
|
||||
// gl_FragColor = texture2D(texture, v_texcoord);
|
||||
vec4 texColor = texture2D(texture, v_texcoord);
|
||||
if (texColor.a < 0.1) discard; // Optional: Discard fully transparent pixels
|
||||
gl_FragColor = texColor;
|
||||
}
|
||||
)"))
|
||||
if (!m_program.addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
|
||||
close();
|
||||
|
||||
// Link shader pipeline
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue