NOISSUE fix build on windows - pid -> processId
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1 changed files with 1 additions and 1 deletions
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@ -90,7 +90,7 @@ void LaunchMinecraft::on_state(LoggedProcess::State state)
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}
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}
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case LoggedProcess::Running:
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case LoggedProcess::Running:
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emit logLine(tr("Minecraft process ID: %1\n\n").arg(m_process.processId()), MessageLevel::MultiMC);
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emit logLine(tr("Minecraft process ID: %1\n\n").arg(m_process.processId()), MessageLevel::MultiMC);
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m_parent->setPid(m_process.pid());
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m_parent->setPid(m_process.processId());
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m_parent->instance()->setLastLaunch();
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m_parent->instance()->setLastLaunch();
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// send the launch script to the launcher part
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// send the launch script to the launcher part
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m_process.write(m_launchScript.toUtf8());
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m_process.write(m_launchScript.toUtf8());
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