refactor: split out setting api headers for downloads
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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af6bf11793
commit
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38 changed files with 303 additions and 68 deletions
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@ -13,6 +13,8 @@
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#include "minecraft/mod/ModFolderModel.h"
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#include "minecraft/mod/ResourceFolderModel.h"
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#include "net/ApiDownload.h"
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static FlameAPI api;
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bool FlameCheckUpdate::abort()
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@ -33,7 +35,7 @@ ModPlatform::IndexedPack getProjectInfo(ModPlatform::IndexedVersion& ver_info)
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auto response = new QByteArray();
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auto url = QString("https://api.curseforge.com/v1/mods/%1").arg(ver_info.addonId.toString());
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auto dl = Net::Download::makeByteArray(url, response);
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auto dl = Net::ApiDownload::makeByteArray(url, response);
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get_project_job->addNetAction(dl);
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QObject::connect(get_project_job, &NetJob::succeeded, [response, &pack]() {
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@ -77,7 +79,7 @@ ModPlatform::IndexedVersion getFileInfo(int addonId, int fileId)
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auto response = new QByteArray();
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auto url = QString("https://api.curseforge.com/v1/mods/%1/files/%2").arg(QString::number(addonId), QString::number(fileId));
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auto dl = Net::Download::makeByteArray(url, response);
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auto dl = Net::ApiDownload::makeByteArray(url, response);
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get_file_info_job->addNetAction(dl);
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QObject::connect(get_file_info_job, &NetJob::succeeded, [response, &ver]() {
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