Implement legacy forge button!

Many refactors of the task system.
Progress dialog now accepts generic ProgressProvider objects
This commit is contained in:
Petr Mrázek 2013-09-18 00:00:35 +02:00
parent d38b90530b
commit b979d0ce5d
28 changed files with 296 additions and 236 deletions

View file

@ -42,7 +42,7 @@
#include "gui/settingsdialog.h"
#include "gui/newinstancedialog.h"
#include "gui/logindialog.h"
#include "gui/taskdialog.h"
#include "gui/ProgressDialog.h"
#include "gui/aboutdialog.h"
#include "gui/versionselectdialog.h"
#include "gui/lwjglselectdialog.h"
@ -479,7 +479,7 @@ void MainWindow::doLogin(const QString& errorMsg)
{
UserInfo uInfo{loginDlg->getUsername(), loginDlg->getPassword()};
TaskDialog* tDialog = new TaskDialog(this);
ProgressDialog* tDialog = new ProgressDialog(this);
LoginTask* loginTask = new LoginTask(uInfo, tDialog);
connect(loginTask, SIGNAL(succeeded()),SLOT(onLoginComplete()), Qt::QueuedConnection);
connect(loginTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
@ -512,7 +512,7 @@ void MainWindow::onLoginComplete()
}
else
{
TaskDialog *tDialog = new TaskDialog(this);
ProgressDialog *tDialog = new ProgressDialog(this);
connect(updateTask, SIGNAL(succeeded()),SLOT(onGameUpdateComplete()));
connect(updateTask, SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
tDialog->exec(updateTask);
@ -575,7 +575,7 @@ void MainWindow::startTask(Task *task)
connect(task, SIGNAL(started()), SLOT(taskStart()));
connect(task, SIGNAL(succeeded()), SLOT(taskEnd()));
connect(task, SIGNAL(failed(QString)), SLOT(taskEnd()));
task->startTask();
task->start();
}