add setting for quickplay singleplayer
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
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parent
0308710211
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29 changed files with 253 additions and 128 deletions
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@ -1,60 +0,0 @@
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "MinecraftServerTarget.h"
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#include <QStringList>
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// FIXME: the way this is written, it can't ever do any sort of validation and can accept total junk
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MinecraftServerTarget MinecraftServerTarget::parse(const QString& fullAddress)
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{
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QStringList split = fullAddress.split(":");
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// The logic below replicates the exact logic minecraft uses for parsing server addresses.
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// While the conversion is not lossless and eats errors, it ensures the same behavior
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// within Minecraft and Prism Launcher when entering server addresses.
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if (fullAddress.startsWith("[")) {
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int bracket = fullAddress.indexOf("]");
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if (bracket > 0) {
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QString ipv6 = fullAddress.mid(1, bracket - 1);
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QString port = fullAddress.mid(bracket + 1).trimmed();
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if (port.startsWith(":") && !ipv6.isEmpty()) {
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port = port.mid(1);
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split = QStringList({ ipv6, port });
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} else {
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split = QStringList({ ipv6 });
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}
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}
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}
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if (split.size() > 2) {
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split = QStringList({ fullAddress });
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}
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QString realAddress = split[0];
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quint16 realPort = 25565;
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if (split.size() > 1) {
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bool ok;
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realPort = split[1].toUInt(&ok);
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if (!ok) {
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realPort = 25565;
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}
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}
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return MinecraftServerTarget{ realAddress, realPort };
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}
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