NOISSUE Use Vanilla logic for resolving servers
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4 changed files with 20 additions and 30 deletions
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@ -859,12 +859,20 @@ shared_qobject_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPt
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if (m_settings->get("JoinServerOnLaunch").toBool())
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{
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// Resolve server address to join on launch
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auto *step = new LookupServerAddress(pptr);
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step->setLookupAddress(m_settings->get("JoinServerOnLaunchAddress").toString());
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step->setPort(m_settings->get("JoinServerOnLaunchPort").toInt());
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step->setOutputAddressPtr(serverToJoin);
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process->appendStep(step);
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quint16 port = m_settings->get("JoinServerOnLaunchPort").toInt();
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QString address = m_settings->get("JoinServerOnLaunchAddress").toString();
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serverToJoin->port = port;
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serverToJoin->address = address;
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if(port == 25565)
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{
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// Resolve server address to join on launch
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auto *step = new LookupServerAddress(pptr);
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step->setLookupAddress(address);
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step->setOutputAddressPtr(serverToJoin);
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process->appendStep(step);
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}
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}
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// run pre-launch command if that's needed
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