refactor: move RP/TP validation to their respective utils
This makes it easier to validate individual resources, and allows the logic to be used in other places in the future, if we need to. Signed-off-by: flow <flowlnlnln@gmail.com>
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5 changed files with 76 additions and 38 deletions
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@ -27,13 +27,19 @@
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#include "tasks/Task.h"
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namespace TexturePackUtils {
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bool process(TexturePack& pack);
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void processZIP(TexturePack& pack);
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void processFolder(TexturePack& pack);
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enum class ProcessingLevel { Full, BasicInfoOnly };
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bool process(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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void processZIP(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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void processFolder(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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void processPackTXT(TexturePack& pack, QByteArray&& raw_data);
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void processPackPNG(TexturePack& pack, QByteArray&& raw_data);
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/** Checks whether a file is valid as a texture pack or not. */
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bool validate(QFileInfo file);
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} // namespace TexturePackUtils
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class LocalTexturePackParseTask : public Task {
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