refactor: simplify Mod structure
No need to keep track of pointers left and right. A single one already gives enough headaches! Signed-off-by: flow <flowlnlnln@gmail.com>
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9 changed files with 107 additions and 118 deletions
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@ -38,8 +38,8 @@
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#include "minecraft/mod/MetadataHandler.h"
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ModFolderLoadTask::ModFolderLoadTask(QDir mods_dir, QDir index_dir, bool is_indexed, bool clean_orphan)
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: Task(nullptr, false), m_mods_dir(mods_dir), m_index_dir(index_dir), m_is_indexed(is_indexed), m_clean_orphan(clean_orphan), m_result(new Result())
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ModFolderLoadTask::ModFolderLoadTask(QDir mods_dir, QDir index_dir, bool is_indexed, bool clean_orphan, QObject* parent)
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: Task(parent, false), m_mods_dir(mods_dir), m_index_dir(index_dir), m_is_indexed(is_indexed), m_clean_orphan(clean_orphan), m_result(new Result())
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{}
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void ModFolderLoadTask::executeTask()
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