Offline mode can be used even when online.
Allow the user to pick a player name for offline mode. Big auth refactor. Now using session objects instead of the accounts themselves. Sessions only last for one instance start and hold all the auth and player data.
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27 changed files with 417 additions and 278 deletions
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@ -31,7 +31,6 @@ void NetJob::partSucceeded(int index)
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num_succeeded++;
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QLOG_INFO() << m_job_name.toLocal8Bit() << "progress:" << num_succeeded << "/"
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<< downloads.size();
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emit filesProgress(num_succeeded, num_failed, downloads.size());
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if (num_failed + num_succeeded == downloads.size())
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{
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@ -55,7 +54,6 @@ void NetJob::partFailed(int index)
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{
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QLOG_ERROR() << "Part" << index << "failed 3 times (" << downloads[index]->m_url << ")";
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num_failed++;
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emit filesProgress(num_succeeded, num_failed, downloads.size());
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if (num_failed + num_succeeded == downloads.size())
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{
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QLOG_ERROR() << m_job_name.toLocal8Bit() << "failed.";
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