forked from 12to11/12to11
Fix precision of vertex shader
* shaders.txt (Composite Rectangle Vertex Shader): Use medium precision.
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@ -28,6 +28,7 @@ main (void)
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//==
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//== Composite Rectangle Vertex Shader
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precision mediump float;
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attribute vec2 pos;
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attribute vec2 texcoord;
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varying vec2 v_texcoord;
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