Check in new files for EGL support

* egl.c:
* picture_renderer.c:
* renderer.c:
* shaders.awk:
* shaders.txt: New files.  Move old XRender code to
picture_renderer.c.
This commit is contained in:
oldosfan 2022-09-23 08:28:48 +00:00
parent 266c3e5c1e
commit 970b60268f
5 changed files with 3591 additions and 0 deletions

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/* Wayland compositor running on top of an X server.
Copyright (C) 2022 to various contributors.
This file is part of 12to11.
12to11 is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
12to11 is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with 12to11. If not, see <https://www.gnu.org/licenses/>. */
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "compositor.h"
/* Structure defining a registered renderer. */
typedef struct _Renderer Renderer;
struct _Renderer
{
/* The next renderer in the chain of available renderers. */
Renderer *next;
/* The name of this renderer. */
const char *name;
/* Set of buffer manipulation functions. */
BufferFuncs *buffer_funcs;
/* Set of rendering manipulation functions. */
RenderFuncs *render_funcs;
};
/* Chain of all renderers. */
static Renderer *renderers;
/* The selected buffer functions. */
static BufferFuncs buffer_funcs;
/* The selected render functions. */
static RenderFuncs render_funcs;
/* Flags of the selected renderer. */
int renderer_flags;
static Renderer *
AllocateRenderer (void)
{
static Renderer renderers[2];
static int used;
if (used < ArrayElements (renderers))
return &renderers[used++];
/* When adding a new renderer, make sure to update the number of
renderers in the above array. */
abort ();
}
RenderTarget
RenderTargetFromWindow (Window window)
{
return render_funcs.target_from_window (window);
}
RenderTarget
RenderTargetFromPixmap (Pixmap pixmap)
{
return render_funcs.target_from_pixmap (pixmap);
}
void
RenderNoteTargetSize (RenderTarget target, int width, int height)
{
if (!render_funcs.note_target_size)
/* This function can be NULL. */
return;
render_funcs.note_target_size (target, width, height);
}
Picture
RenderPictureFromTarget (RenderTarget target)
{
return render_funcs.picture_from_target (target);
}
void
RenderFreePictureFromTarget (Picture picture)
{
render_funcs.free_picture_from_target (picture);
}
void
RenderDestroyRenderTarget (RenderTarget target)
{
render_funcs.destroy_render_target (target);
}
void
RenderStartRender (RenderTarget target)
{
if (render_funcs.start_render)
render_funcs.start_render (target);
}
void
RenderFillBoxesWithTransparency (RenderTarget target, pixman_box32_t *boxes,
int nboxes, int min_x, int min_y)
{
render_funcs.fill_boxes_with_transparency (target, boxes,
nboxes, min_x, min_y);
}
void
RenderClearRectangle (RenderTarget target, int x, int y, int width, int height)
{
render_funcs.clear_rectangle (target, x, y, width, height);
}
void
RenderApplyTransform (RenderBuffer buffer, double divisor)
{
render_funcs.apply_transform (buffer, divisor);
}
void
RenderComposite (RenderBuffer source, RenderTarget target, Operation op,
int src_x, int src_y, int x, int y, int width, int height)
{
render_funcs.composite (source, target, op, src_x, src_y, x, y,
width, height);
}
void
RenderResetTransform (RenderBuffer buffer)
{
render_funcs.reset_transform (buffer);
}
void
RenderFinishRender (RenderTarget target)
{
if (render_funcs.finish_render)
render_funcs.finish_render (target);
}
int
RenderTargetAge (RenderTarget target)
{
return render_funcs.target_age (target);
}
DrmFormat *
RenderGetDrmFormats (int *n_formats)
{
return buffer_funcs.get_drm_formats (n_formats);
}
dev_t
RenderGetRenderDevice (Bool *error)
{
return buffer_funcs.get_render_device (error);
}
ShmFormat *
RenderGetShmFormats (int *n_formats)
{
return buffer_funcs.get_shm_formats (n_formats);
}
RenderBuffer
RenderBufferFromDmaBuf (DmaBufAttributes *attributes, Bool *error)
{
return buffer_funcs.buffer_from_dma_buf (attributes, error);
}
void
RenderBufferFromDmaBufAsync (DmaBufAttributes *attributes,
DmaBufSuccessFunc success_func,
DmaBufFailureFunc failure_func,
void *callback_data)
{
return buffer_funcs.buffer_from_dma_buf_async (attributes,
success_func,
failure_func,
callback_data);
}
RenderBuffer
RenderBufferFromShm (SharedMemoryAttributes *attributes, Bool *error)
{
return buffer_funcs.buffer_from_shm (attributes, error);
}
Bool
RenderValidateShmParams (uint32_t format, uint32_t width, uint32_t height,
int32_t offset, int32_t stride, size_t pool_size)
{
return buffer_funcs.validate_shm_params (format, width, height,
offset, stride, pool_size);
}
void
RenderFreeShmBuffer (RenderBuffer buffer)
{
return buffer_funcs.free_shm_buffer (buffer);
}
void
RenderFreeDmabufBuffer (RenderBuffer buffer)
{
return buffer_funcs.free_dmabuf_buffer (buffer);
}
void
RenderUpdateBufferForDamage (RenderBuffer buffer, pixman_region32_t *damage)
{
if (!buffer_funcs.update_buffer_for_damage)
return;
buffer_funcs.update_buffer_for_damage (buffer, damage);
}
void
RegisterStaticRenderer (const char *name,
RenderFuncs *render_funcs,
BufferFuncs *buffer_funcs)
{
Renderer *renderer;
renderer = AllocateRenderer ();
renderer->next = renderers;
renderer->buffer_funcs = buffer_funcs;
renderer->render_funcs = render_funcs;
renderer->name = name;
renderers = renderer;
}
static Bool
InstallRenderer (Renderer *renderer)
{
buffer_funcs = *renderer->buffer_funcs;
render_funcs = *renderer->render_funcs;
/* Now, initialize the renderer by calling its init functions. */
if (!render_funcs.init_render_funcs ())
/* If this returns false, then the renderer cannot be used. */
return False;
buffer_funcs.init_buffer_funcs ();
/* Finally, set the flags. The idea is that init_render_funcs
and/or init_buffer_funcs might change this, so we set them from
renderer->render_funcs. */
renderer_flags = renderer->render_funcs->flags;
return True;
}
static void
PickRenderer (void)
{
const char *selected;
Renderer *renderer;
/* Install and initialize the first renderer in the list. */
XLAssert (renderers != NULL);
selected = getenv ("RENDERER");
if (selected)
{
/* If selected is "help", print each renderer and exit. */
if (!strcmp (selected, "help"))
{
fprintf (stderr, "The following rendering backends can be used:\n");
for (renderer = renderers; renderer; renderer = renderer->next)
fprintf (stderr, " %s\n", renderer->name);
exit (0);
}
/* Otherwise, look for a renderer matching the given name and
install it. */
for (renderer = renderers; renderer; renderer = renderer->next)
{
if (!strcmp (renderer->name, selected))
{
if (!InstallRenderer (renderer))
{
fprintf (stderr, "Failed to initialize renderer %s, "
"defaulting to %s instead.\n", selected,
renderers->name);
goto fall_back;
}
return;
}
}
/* Fall back to the default renderer. */
fprintf (stderr, "Defaulting to renderer %s, as %s was not found\n",
renderers->name, selected);
fall_back:
}
if (!InstallRenderer (renderers))
abort ();
}
void
InitRenderers (void)
{
#ifdef HaveEglSupport
InitEgl ();
#endif
InitPictureRenderer ();
PickRenderer ();
}

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# Wayland compositor running on top of an X serer.
# Copyright (C) 2022 to various contributors.
# This file is part of 12to11.
# 12to11 is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or (at your
# option) any later version.
# 12to11 is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
# for more details.
# You should have received a copy of the GNU General Public License
# along with 12to11. If not, see <https://www.gnu.org/licenses/>.
/^\/\/==/ {
if (in_program)
{
in_program = 0;
print ";"
}
else
{
match ($0, /^\/\/== ([[:alnum:] ]+)/, array)
in_program = ignore_line = 1;
# Start a new shader; first, escape the name by replacing white
# space with underscores.
gsub (/[[:space:]]/, "_", array[1])
# Next, make everything lowercase.
array[1] = tolower (array[1]);
printf "static const char *%s =\n", array[1]
}
}
{
if (ignore_line)
ignore_line = 0;
else if (in_program)
{
# Escape characters that can occur in regular GLSL programs but
# must be escaped in C strings.
string = $0
gsub (/[\\"]/, "\\\\&", string)
printf " \"%s\\n\"\n", string
}
}

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// -*- glsl -*-
// File containing GLSL shaders used to generate shaders.h.
// At the start of each shader, write // followed by two equals signs,
// followed by a space, the name of the shader and a newline.
// Following that, write the shader code.
// To terminate a shader, write // followed by another two equals
// signs, this time without a trailing name or whitespace.
//== Clear Rectangle Vertex Shader
attribute vec2 pos;
void
main (void)
{
gl_Position = vec4 (pos.x, pos.y, 1.0, 1.0);
}
//==
//== Clear Rectangle Fragment Shader
void
main (void)
{
gl_FragColor = vec4 (0.0, 0.0, 0.0, 1.0);
}
//==
//== Composite Rectangle Vertex Shader
attribute vec2 pos;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void
main (void)
{
gl_Position = vec4 (pos.x, pos.y, 1.0, 1.0);
v_texcoord = texcoord;
}
//==
//== Composite Rectangle Fragment Shader RGBA
precision mediump float;
uniform sampler2D texture;
varying vec2 v_texcoord;
void
main (void)
{
gl_FragColor = texture2D (texture, v_texcoord);
}
//==
//== Composite Rectangle Fragment Shader RGBX
precision mediump float;
uniform sampler2D texture;
varying vec2 v_texcoord;
void
main (void)
{
gl_FragColor = vec4 (texture2D (texture, v_texcoord).rgb,
1.0);
}
//==
//== Composite Rectangle Fragment Shader External
#extension GL_OES_EGL_image_external : require
precision mediump float;
uniform samplerExternalOES texture;
varying vec2 v_texcoord;
void
main (void)
{
gl_FragColor = texture2D (texture, v_texcoord);
}
//==