* 12to11.c (XLMain): Initialize wp_viewporter.
* Imakefile (ETAGS): Remove unused variable.
(SRCS, OBJS): Add wp_viewporter.c and wp_viewporter.o.
(GENHEADERS): Remove unnecessary headers.
(viewporter): New scanner target.
* README: Document support for wp_viewporter.
* compositor.h (struct _ViewportExt): New forward declaration.
(struct _DrawParams): New fields for cropping and stretching.
(struct _RenderFuncs): Describe how composite works.
(struct _BufferFuncs): Make update_buffer_for_damage take
DrawParams as an argument.
(struct _State): New fields for viewporting.
(struct _Surface): New field `viewport' and associated input
delta.
(struct _XdgRoleImplementationFuncs): New field
`is_window_mapped'. Do not commit while unmapped.
* dmabuf.c (XLInitDmabuf): Remove outdated comment.
* dnd.c (HandleMotion): Use TruncateWindowToSurface.
* egl.c (struct _EglBuffer): Add 3x3 reverse transformation
matrix.
(struct _CompositeProgram): Rename `scale' to `source'.
(Index): New macro.
(PickBetterVisual, FindVisual): Compensate for EGL picking a
non-RGBA visual.
(EglCompileCompositeProgram): Look for source, not scale.
(ComputeTransformMatrix): New function.
(Composite): Compute transformation matrix and draw using that.
(BufferFromDmaBuf, BufferFromShm): Copy identity transform and
stop setting scale.
(ReverseTransformToBox): New function.
(UpdateShmBufferIncrementally): Accept DrawParams and invert
damage according to that.
(UpdateBuffer, UpdateBufferForDamage): Pass draw params to the
incremental buffer update function.
* fns.c (XLExtendRegion): New function.
* frame_clock.c (CurrentHighPrecisionTimestamp): Delete
function.
(HighPrecisionTimestamp, HighPrecisionTimestamp32): New
functions.
(PostEndFrame): Handle X server time truncation to 32 bits.
(XLFrameClockFreeze): Remove trailing whitespace.
* picture_renderer.c (GetSourceX, GetSourceY, CompareStretch):
New functions.
(MaybeApplyTransform): Check more values before applying
transformations. Then, handle stretch and offset.
* positioner.c (GetAdjustmentOffset, ApplyConstraintAdjustment)
(XLPositionerCalculateGeometry): Scale coordinates using new
functions.
* renderer.c (RenderUpdateBufferForDamage): Accept DrawParams
instead of scale.
* shaders.txt (Composite Rectangle Fragment Shader RGBA)
(Composite Rectangle Fragment Shader RGBX)
(Composite Rectangle Fragment Shader External): Stop
transforming texcoords.
(Composite Rectangle Vertex Shader): Transform texcoords in the
vertex shader instead.
* subcompositor.c (IsViewported, SetViewported,
ClearViewported): New functions.
(struct _View): New fields for tracking viewports and fractional
offsets.
(ViewAttachBuffer): Do not garbage upon buffer size change if a
viewport is set.
(ViewMoveFractional): New function.
(ViewDamage): Describe what the damage is and is not transformed
by.
(GetContentScale): New function.
(ViewWidth, ViewHeight): Apply viewport.
(ViewSetScale): Use ViewAfterSizeUpdate instead of duplicating
code.
(ViewSetViewport, ViewClearViewport): New functions.
(ViewComputeTransform): Compute transform for viewports. New
arg draw; use it to determine whether or not to include a
fractional offset.
(IntersectBoxes): Fix intersection calculation.
(SubcompositorUpdate): Don't keep calling ViewWidth and
ViewHeight in a loop.
(SubcompositorExpose): Adjust for changes to buffer damage
uploading.
* subsurface.c (MoveFractional): New function. Handle
fractional offsets after scaling.
(MaybeUpdateOutputs, AfterParentCommit, Setup, Rescale): Use
that function to move the subsurface instead.
* surface.c (ApplyScale): Update comment.
(ApplyViewport, CheckViewportValues): New functions.
(HandleScaleChanged): Apply the viewport as well upon scale
change.
(ApplyDamage): Improve damage calculation for viewported
surfaces.
(SavePendingState, InternalCommit): Save and commit viewport
state; check old values upon buffer commit.
(InitState): Initialize viewport to initial values.
(XLSurfaceRunFrameCallbacks): Handle overflows of 32-bit time at
the 49-day mark.
(SurfaceToWindow, ScaleToWindow, WindowToSurface, ScaleToSurface)
(TruncateScaleToWindow, TruncateScaleToWindow)
(TruncateWindowToSurface, TruncateScaleToSurface): New functions
for handling scale.
* xdg_popup.c (MoveWindow, IsWindowMapped, XLGetXdgPopup):
* xdg_surface.c (IsRoleMapped, Commit, Subframe)
(GetResizeDimensions, XLXdgRoleCalcNewWindowSize):
* xdg_toplevel.c (IsWindowMapped, NoteConfigureTime, SendStates)
(RecordStateSize, HandleWindowGeometryChange, NoteWindowPreResize)
(XLGetXdgToplevel): Use them instead of manually multiplying
with the factor.
* 12to11.c (XLMain): Initialize explicit synchronization.
* Imakefile (SRCS, OBJS): Remove generated files.
(ScannerTarget): New macro.
(clean): Clean GENSRCS as well.
(linux-dmabuf-unstable-v1.h):
(linux-dmabuf-unstable-v1.c):
(xdg-shell.h):
(xdg-shell.c):
(primary-selection-unstable-v1.h):
(primary-selection-unstable-v1.c): Remove and replace with
ScannerTarget.
* README: Announce explicit synchronization support.
* compositor.h (union _RenderFence): New union.
(struct _RenderFuncs): Add fence functions.
(struct _Surface): New fields for explicit synchronization
objects and release callbacks.
* egl.c (EglInitFuncs, EglInitGlFuncs, EglInitDisplay):
Initialize functions and extensions used for explicit
synchronization, and set render func flags.
(ImportFdFence, WaitFence, DeleteFence, HandleFenceReadable)
(GetFinishFence): New functions.
(egl_render_funcs): Add those functions.
(AddRenderFlag): New function.
* fns.c (MaybeInstallBusHandler): Fix coding style.
* picture_renderer.c (ImportFdFence, WaitFence, DeleteFence)
(GetFinishFence): New stubs.
(picture_render_funcs): Add those functions; they should never
be called.
* renderer.c (RenderImportFdFence):
(RenderWaitFence):
(RenderDeleteFence):
(RenderGetFinishFence): New wrapper functions.
* run.c (struct _PollFd, XLAddWriteFd, XLAddReadFd): Add pollfd
field to callback args.
(RunStep): Pass them to callbacks. Also, fix a comment.
* surface.c (DoRelease): New function.
(DestroySurface): Clear release if possible.
(SavePendingState, TryEarlyRelease): Extract release code to
DoRelease.
(InternalCommit): Wait for sync fences before continuing.
(Commit): Close acquire fence and release sync release object.
(HandleSurfaceDestroy): Destroy release callback and close
acquire fence.
(XLCreateSurface): Clear acquire fence field with right initial
value.
* xdata.c (NoticeTransferWritable):
(NoticeTransferReadable):
(NoticeConversionTransferReadable):
(NoticeConversionTransferWritable): Adjust arguments for new
callback data.
* 12to11.c (MakeColormap): Delete function.
(XLMain): Stop making colormap here.
* compositor.h (ImmediateRelease): New flag.
(struct _BufferFuncs): New field can_release_now.
(struct _State): New flag `BufferAlreadyReleased'.
* egl.c (struct _CompositeProgram): New field `invert_y'.
(EglCompileCompositeProgram): Get new uniform index.
(Composite): Apply InvertY.
(egl_render_funcs): Set ImmediateRelease flag.
(BufferFromDmaBuf): Set InvertY flag if set.
(UpdateTexture, UpdateShmBufferIncrementally): Set CanRelease
flag on SHM buffers.
(UpdateBuffer): Don't update if damage is empty.
(CanReleaseNow): New function.
(egl_buffer_funcs): Add CanReleaseNow.
* picture_renderer.c (MakeCheckWindow): New function.
(FindSupportedModifiers): Use a more similar window to look for
modifiers.
(CanReleaseNow): New function.
(picture_buffer_funcs): Add CanReleaseNow.
* renderer.c (RenderCanReleaseNow): New wrapper function.
(InstallRenderer): Create colormaps here, so the buffer init
function can get it.
* shaders.txt (Composite Rectangle Fragment Shader RGBA)
(Composite Rectangle Fragment Shader RGBX)
(Composite Rectangle Fragment Shader External): New uniform
`invert_y'.
(main): Use it.
* subcompositor.c (SubcompositorUpdate): Always update attached
buffer from damage, even if damage is empty.
* surface.c (TryEarlyRelease): New function.
(InternalCommit): Call it. Also, do not call role
release_buffer hook if ImmediateRelease is specified by the
renderer.
(SavePendingState): Likewise, release buffers immediately if
possible.
* 12to11.c (XLMain): Initialize primary selections. Transfer
between X and Wayland programs is still incomplete.
* Imakefile (SRCS, OBJS): Add primary selection related objects
and sources.
(primary-selection-unstable-v1.h):
(primary-selection-unstable-v1.c): New targets.
* README: Update what is not supported.
* compositor.h: New prototypes.
* data_device.c (XLDataDeviceSendEnter): Handle resource
allocation failures.
* mime1.awk: Update generated code for changes in target entry
structures.
* seat.c (SetFocusSurface): Handle focus change for primary
selections as well.
(FindSurfaceUnder): Cut off fractional portion instead of
rounding the given coordinates, so the correct surface is found
when the cursor is moved just inside the rightmost pixel.
* surface.c (XLSurfaceRunFrameCallbacks): Handle timestamp
overflow.
* xdata.c (struct _TargetMapping): Rename atom to atom_flag, and
use it to store flags.
(MappingAtom, MappingFlag, MappingIsNextDuplicate, MappingSetFlag)
(MappingUnsetFlag, MappingIs): New macros.
(struct _TargetMappingTable): New structure.
(Duplicate): New definition.
(direct_transfer): Update duplicate types.
(mapping_table): New hash table.
(HashMimeString, SetupMappingTable): New functions.
(FindTranslationForMimeType, Receive): Use the target mapping
table to look up targets instead.
(CheckDuplicate): New function.
(SendOffers): Call CheckDuplicates.
(XLInitXData): Set up duplicate relationship between UTF8_STRING
and is conversion entry, and the targets mapping table.