/* Wayland compositor running on top of an X server. Copyright (C) 2022 to various contributors. This file is part of 12to11. 12to11 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 12to11 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with 12to11. If not, see . */ #include #include #include #include #include "compositor.h" /* List of all currently existing surfaces. */ Surface all_surfaces; static DestroyCallback * AddDestroyCallbackAfter (DestroyCallback *after) { DestroyCallback *callback; callback = XLCalloc (1, sizeof *callback); callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkDestroyCallback (DestroyCallback *callback) { callback->last->next = callback->next; callback->next->last = callback->last; callback->last = callback; callback->next = callback; } static UnmapCallback * AddUnmapCallbackAfter (UnmapCallback *after) { UnmapCallback *callback; callback = XLCalloc (1, sizeof *callback); callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkUnmapCallback (UnmapCallback *callback) { callback->last->next = callback->next; callback->next->last = callback->last; callback->last = callback; callback->next = callback; } static CommitCallback * AddCommitCallbackAfter (CommitCallback *after) { CommitCallback *callback; callback = XLSafeMalloc (sizeof *callback); if (!callback) return callback; callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkCommitCallback (CommitCallback *callback) { callback->last->next = callback->next; callback->next->last = callback->last; callback->last = callback; callback->next = callback; } static void RunCommitCallbacks (Surface *surface) { CommitCallback *callback; /* first is a sentinel node. */ callback = surface->commit_callbacks.next; while (callback != &surface->commit_callbacks) { callback->commit (surface, callback->data); callback = callback->next; } } static void RunUnmapCallbacks (Surface *surface) { UnmapCallback *callback, *last; /* first is a sentinel node. */ callback = surface->unmap_callbacks.next; while (callback != &surface->unmap_callbacks) { last = callback; callback = callback->next; last->unmap (last->data); } } static void FreeCommitCallbacks (CommitCallback *first) { CommitCallback *callback, *last; /* first is a sentinel node. */ callback = first->next; while (callback != first) { last = callback; callback = callback->next; XLFree (last); } } static void FreeUnmapCallbacks (UnmapCallback *first) { UnmapCallback *callback, *last; /* first is a sentinel node. */ callback = first->next; while (callback != first) { last = callback; callback = callback->next; XLFree (last); } } static void FreeDestroyCallbacks (DestroyCallback *first) { DestroyCallback *callback, *last; callback = first->next; while (callback != first) { last = callback; callback = callback->next; last->destroy_func (last->data); XLFree (last); } } static FrameCallback * AddCallbackAfter (FrameCallback *after) { FrameCallback *callback; callback = XLSafeMalloc (sizeof *callback); if (!callback) return callback; callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkCallbacks (FrameCallback *start, FrameCallback *end) { /* First, make the list skip past END. */ start->last->next = end->next; end->next->last = start->last; /* Then, unlink the list. */ start->last = end; end->next = start; } static void RelinkCallbacksAfter (FrameCallback *start, FrameCallback *end, FrameCallback *dest) { end->next = dest->next; start->last = dest; dest->next->last = end; dest->next = start; } static void HandleCallbackResourceDestroy (struct wl_resource *resource) { FrameCallback *callback; callback = wl_resource_get_user_data (resource); UnlinkCallbacks (callback, callback); XLFree (callback); } static void FreeFrameCallbacks (FrameCallback *start) { FrameCallback *callback, *last; callback = start->next; while (callback != start) { last = callback; callback = callback->next; /* This will unlink last from its surroundings and free it. */ wl_resource_destroy (last->resource); } } static void RunFrameCallbacks (FrameCallback *start, uint32_t time) { FrameCallback *callback, *last; callback = start->next; while (callback != start) { last = callback; callback = callback->next; wl_callback_send_done (last->resource, time); /* This will unlink last from its surroundings and free it. */ wl_resource_destroy (last->resource); } } static void AttachBuffer (State *state, ExtBuffer *buffer) { if (state->buffer) XLDereferenceBuffer (state->buffer); state->buffer = buffer; XLRetainBuffer (buffer); } static void ClearBuffer (State *state) { if (!state->buffer) return; XLDereferenceBuffer (state->buffer); state->buffer = NULL; } static void DestroySurface (struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy (resource); } static void Attach (struct wl_client *client, struct wl_resource *resource, struct wl_resource *buffer_resource, int32_t x, int32_t y) { Surface *surface; ExtBuffer *buffer; if (x != 0 && y != 0 && wl_resource_get_version (resource) >= 5) { wl_resource_post_error (resource, WL_SURFACE_ERROR_INVALID_OFFSET, "invalid offsets given to wl_surface_attach"); return; } surface = wl_resource_get_user_data (resource); if (buffer_resource) { buffer = wl_resource_get_user_data (buffer_resource); AttachBuffer (&surface->pending_state, buffer); } else ClearBuffer (&surface->pending_state); surface->pending_state.x = x; surface->pending_state.y = y; surface->pending_state.pending |= PendingBuffer; surface->pending_state.pending |= PendingAttachments; } static void Offset (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y) { Surface *surface; surface = wl_resource_get_user_data (resource); surface->pending_state.x = x; surface->pending_state.y = y; surface->pending_state.pending |= PendingAttachments; } static void Damage (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { Surface *surface; surface = wl_resource_get_user_data (resource); /* Prevent integer overflow during later processing, since some clients really set the damage region to INT_MAX. */ pixman_region32_union_rect (&surface->pending_state.surface, &surface->pending_state.surface, x, y, MIN (65535, width), MIN (65535, height)); surface->pending_state.pending |= PendingSurfaceDamage; } static void Frame (struct wl_client *client, struct wl_resource *resource, uint32_t callback_id) { struct wl_resource *callback_resource; FrameCallback *callback; Surface *surface; surface = wl_resource_get_user_data (resource); callback = AddCallbackAfter (&surface->pending_state.frame_callbacks); if (!callback) { wl_client_post_no_memory (client); return; } callback_resource = wl_resource_create (client, &wl_callback_interface, 1, callback_id); if (!callback_resource) { wl_client_post_no_memory (client); UnlinkCallbacks (callback, callback); XLFree (callback); return; } wl_resource_set_implementation (callback_resource, NULL, callback, HandleCallbackResourceDestroy); callback->resource = callback_resource; surface->pending_state.pending |= PendingFrameCallbacks; } static void SetOpaqueRegion (struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { Surface *surface; pixman_region32_t *region; surface = wl_resource_get_user_data (resource); if (region_resource) { region = wl_resource_get_user_data (region_resource); /* Some ugly clients give the region ridiculous dimensions like 0, 0, INT_MAX, INT_MAX, which causes overflows later on. So intersect it with the largest possible dimensions of a view. */ pixman_region32_intersect_rect (&surface->pending_state.opaque, region, 0, 0, 65535, 65535); } else pixman_region32_clear (&surface->pending_state.opaque); surface->pending_state.pending |= PendingOpaqueRegion; } static void SetInputRegion (struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { Surface *surface; pixman_region32_t *region; surface = wl_resource_get_user_data (resource); if (region_resource) { region = wl_resource_get_user_data (region_resource); /* Some ugly clients give the region ridiculous dimensions like 0, 0, INT_MAX, INT_MAX, which causes overflows later on. So intersect it with the largest possible dimensions of a view. */ pixman_region32_intersect_rect (&surface->pending_state.input, region, 0, 0, 65535, 65535); } else { pixman_region32_clear (&surface->pending_state.input); pixman_region32_union_rect (&surface->pending_state.input, &surface->pending_state.input, 0, 0, 65535, 65535); } surface->pending_state.pending |= PendingInputRegion; } void XLDefaultCommit (Surface *surface) { /* Nothing has to be done here yet. */ } static void ApplyBuffer (Surface *surface) { if (surface->current_state.buffer) ViewAttachBuffer (surface->view, surface->current_state.buffer); else ViewDetach (surface->view); } /* Return the effective scale. The effective scale is a value by which to scale down the contents of a surface on display. */ static int GetEffectiveScale (int scale) { /* A "scale" is how many times to scale _down_ a surface, not up. Negative values mean to scale the surface up instead of down. */ scale = scale - global_scale_factor; return scale; } static void ApplyScale (Surface *surface) { int scale, effective; scale = surface->current_state.buffer_scale; effective = GetEffectiveScale (scale); ViewSetScale (surface->view, effective); } static void ApplyOpaqueRegion (Surface *surface) { pixman_region32_t temp; /* These regions, along with the global damage, must be multipled by the global scale factor. */ if (global_scale_factor == 1) ViewSetOpaque (surface->view, &surface->current_state.opaque); else { pixman_region32_init (&temp); XLScaleRegion (&temp, &surface->current_state.opaque, global_scale_factor, global_scale_factor); ViewSetOpaque (surface->view, &temp); pixman_region32_fini (&temp); } } static void ApplyInputRegion (Surface *surface) { pixman_region32_t temp; /* These regions, along with the global damage, must be multipled by the global scale factor. */ if (global_scale_factor == 1) ViewSetInput (surface->view, &surface->current_state.input); else { pixman_region32_init (&temp); XLScaleRegion (&temp, &surface->current_state.input, global_scale_factor, global_scale_factor); ViewSetInput (surface->view, &temp); pixman_region32_fini (&temp); } } static void HandleScaleChanged (void *data, int new_scale) { Surface *surface; Subcompositor *subcompositor; surface = data; /* First, reapply various regions that depend on the surface scale. */ ApplyInputRegion (surface); ApplyOpaqueRegion (surface); ApplyScale (surface); /* Next, call any role-specific hooks. */ if (surface->role && surface->role->funcs.rescale) surface->role->funcs.rescale (surface, surface->role); /* Then, redisplay the view if a subcompositor is already attached. */ subcompositor = ViewGetSubcompositor (surface->view); if (subcompositor) { /* When updating stuff out-of-band, a subframe must be started around the update. */ if (surface->role && surface->role->funcs.subframe && surface->role->funcs.subframe (surface, surface->role)) { SubcompositorUpdate (subcompositor); if (surface->role && surface->role->funcs.end_subframe) surface->role->funcs.end_subframe (surface, surface->role); } } } static void ApplyDamage (Surface *surface) { pixman_region32_t temp; int scale; scale = GetEffectiveScale (surface->current_state.buffer_scale); /* N.B. that this must come after the scale is applied. */ if (scale) { pixman_region32_init (&temp); if (scale > 0) XLScaleRegion (&temp, &surface->current_state.damage, 1.0 / (scale + 1), 1.0 / (scale + 1)); else XLScaleRegion (&temp, &surface->current_state.damage, abs (scale) + 1, abs (scale) + 1); ViewDamage (surface->view, &temp); pixman_region32_fini (&temp); } else ViewDamage (surface->view, &surface->current_state.damage); } static void ApplySurfaceDamage (Surface *surface) { pixman_region32_t temp; /* These regions, along with the global damage, must be multipled by the global scale factor. */ if (global_scale_factor == 1) ViewDamage (surface->view, &surface->current_state.surface); else { pixman_region32_init (&temp); XLScaleRegion (&temp, &surface->current_state.surface, global_scale_factor, global_scale_factor); ViewDamage (surface->view, &temp); pixman_region32_fini (&temp); } } static void SavePendingState (Surface *surface) { FrameCallback *start, *end; /* Save pending state to cached state. Release any buffer previously in the cached state. */ if (surface->pending_state.pending & PendingBuffer) { if (surface->cached_state.buffer && (surface->pending_state.buffer != surface->cached_state.buffer) /* If the cached buffer has already been applied, releasing it is a mistake! */ && (surface->cached_state.buffer != surface->current_state.buffer)) { if (surface->role && !(renderer_flags & ImmediateRelease)) surface->role->funcs.release_buffer (surface, surface->role, surface->cached_state.buffer); else XLReleaseBuffer (surface->cached_state.buffer); } if (surface->pending_state.buffer) { AttachBuffer (&surface->cached_state, surface->pending_state.buffer); ClearBuffer (&surface->pending_state); } else ClearBuffer (&surface->cached_state); } if (surface->pending_state.pending & PendingInputRegion) pixman_region32_copy (&surface->cached_state.input, &surface->pending_state.input); if (surface->pending_state.pending & PendingOpaqueRegion) pixman_region32_copy (&surface->cached_state.opaque, &surface->pending_state.opaque); if (surface->pending_state.pending & PendingBufferScale) surface->cached_state.buffer_scale = surface->pending_state.buffer_scale; if (surface->pending_state.pending & PendingAttachments) { surface->cached_state.x = surface->pending_state.x; surface->cached_state.y = surface->pending_state.y; } if (surface->pending_state.pending & PendingDamage) { pixman_region32_union (&surface->cached_state.damage, &surface->cached_state.damage, &surface->pending_state.damage); pixman_region32_clear (&surface->pending_state.damage); } if (surface->pending_state.pending & PendingSurfaceDamage) { pixman_region32_union (&surface->cached_state.surface, &surface->cached_state.surface, &surface->pending_state.surface); pixman_region32_clear (&surface->pending_state.surface); } if (surface->pending_state.pending & PendingFrameCallbacks && (surface->pending_state.frame_callbacks.next != &surface->pending_state.frame_callbacks)) { start = surface->pending_state.frame_callbacks.next; end = surface->pending_state.frame_callbacks.last; UnlinkCallbacks (start, end); RelinkCallbacksAfter (start, end, &surface->cached_state.frame_callbacks); } surface->cached_state.pending |= surface->pending_state.pending; surface->pending_state.pending = PendingNone; } static void TryEarlyRelease (Surface *surface) { ExtBuffer *buffer; RenderBuffer render_buffer; /* The rendering backend may have copied the contents of, i.e., a shared memory buffer to a backing texture. In that case buffers can be released immediately after commit. Programs such as GTK also rely on the compositor performing such an optimization, or else they will constantly create new buffers to back their back buffer contents. */ buffer = surface->current_state.buffer; if (!buffer) return; /* Get the render buffer. */ render_buffer = XLRenderBufferFromBuffer (buffer); /* Don't release immediately if not okay. */ if (!RenderCanReleaseNow (render_buffer)) return; /* Release the buffer now. */ if (surface->role && !(renderer_flags & ImmediateRelease)) surface->role->funcs.release_buffer (surface, surface->role, buffer); else XLReleaseBuffer (buffer); /* Set the flag saying that the buffer has been released. */ surface->current_state.pending |= BufferAlreadyReleased; } static void InternalCommit (Surface *surface, State *pending) { FrameCallback *start, *end; if (pending->pending & PendingBuffer) { if ((surface->current_state.buffer != pending->buffer) /* The buffer may already released if its contents were copied, i.e. uploaded to a texture, during updates. */ && !(surface->current_state.pending & BufferAlreadyReleased) && surface->current_state.buffer) { if (surface->role && !(renderer_flags & ImmediateRelease)) surface->role->funcs.release_buffer (surface, surface->role, surface->current_state.buffer); else XLReleaseBuffer (surface->current_state.buffer); } /* Clear this flag now, since the attached buffer has changed. */ surface->current_state.pending &= ~BufferAlreadyReleased; if (pending->buffer) { AttachBuffer (&surface->current_state, pending->buffer); ApplyBuffer (surface); ClearBuffer (pending); } else { ClearBuffer (&surface->current_state); ApplyBuffer (surface); ClearBuffer (pending); } } if (pending->pending & PendingInputRegion) { pixman_region32_copy (&surface->current_state.input, &pending->input); ApplyInputRegion (surface); } if (pending->pending & PendingOpaqueRegion) { pixman_region32_copy (&surface->current_state.opaque, &pending->opaque); ApplyOpaqueRegion (surface); } if (pending->pending & PendingBufferScale) { surface->current_state.buffer_scale = pending->buffer_scale; ApplyScale (surface); } if (pending->pending & PendingAttachments) { surface->current_state.x = pending->x; surface->current_state.y = pending->y; } if (pending->pending & PendingDamage) { pixman_region32_copy (&surface->current_state.damage, &pending->damage); pixman_region32_clear (&pending->damage); ApplyDamage (surface); } if (pending->pending & PendingSurfaceDamage) { pixman_region32_copy (&surface->current_state.surface, &pending->surface); pixman_region32_clear (&pending->surface); ApplySurfaceDamage (surface); } if (pending->pending & PendingFrameCallbacks) { /* Insert the pending frame callbacks in front of the current ones. */ if (pending->frame_callbacks.next != &pending->frame_callbacks) { start = pending->frame_callbacks.next; end = pending->frame_callbacks.last; UnlinkCallbacks (start, end); RelinkCallbacksAfter (start, end, &surface->current_state.frame_callbacks); } } /* Run commit callbacks. This tells synchronous subsurfaces to update. */ RunCommitCallbacks (surface); if (surface->subsurfaces) /* Pending surface stacking actions are stored on the parent so they run in the right order. */ XLSubsurfaceHandleParentCommit (surface); if (!surface->role) { XLDefaultCommit (surface); pending->pending = PendingNone; return; } surface->role->funcs.commit (surface, surface->role); pending->pending = PendingNone; /* Release the attached buffer if possible. The role may have called SubcompositorUpdate, leading to the buffer contents being copied. */ TryEarlyRelease (surface); } static void Commit (struct wl_client *client, struct wl_resource *resource) { Surface *surface; surface = wl_resource_get_user_data (resource); if (surface->role && surface->role->funcs.early_commit /* The role chose to postpone the commit for a later time. */ && !surface->role->funcs.early_commit (surface, surface->role)) { /* So save the state for the role to commit later. */ SavePendingState (surface); return; } InternalCommit (surface, &surface->pending_state); } static void SetBufferTransform (struct wl_client *client, struct wl_resource *resource, int32_t transform) { if (transform != WL_OUTPUT_TRANSFORM_NORMAL) wl_resource_post_error (resource, WL_DISPLAY_ERROR_IMPLEMENTATION, "this compositor does not support buffer transforms"); } static void SetBufferScale (struct wl_client *client, struct wl_resource *resource, int32_t scale) { Surface *surface; if (scale <= 0) { wl_resource_post_error (resource, WL_SURFACE_ERROR_INVALID_SCALE, "invalid scale: %d", scale); return; } surface = wl_resource_get_user_data (resource); surface->pending_state.buffer_scale = scale; surface->pending_state.pending |= PendingBufferScale; } static void DamageBuffer (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { Surface *surface; surface = wl_resource_get_user_data (resource); /* Prevent integer overflow during later processing, since some clients really set the damage region to INT_MAX. */ pixman_region32_union_rect (&surface->pending_state.damage, &surface->pending_state.damage, x, y, MIN (65535, width), MIN (65535, height)); surface->pending_state.pending |= PendingDamage; } static const struct wl_surface_interface wl_surface_impl = { .destroy = DestroySurface, .attach = Attach, .damage = Damage, .frame = Frame, .set_opaque_region = SetOpaqueRegion, .set_input_region = SetInputRegion, .commit = Commit, .set_buffer_transform = SetBufferTransform, .set_buffer_scale = SetBufferScale, .damage_buffer = DamageBuffer, .offset = Offset, }; static void InitState (State *state) { pixman_region32_init (&state->damage); pixman_region32_init (&state->opaque); pixman_region32_init (&state->surface); /* The initial state of the input region is always infinite. */ pixman_region32_init_rect (&state->input, 0, 0, 65535, 65535); state->pending = PendingNone; state->buffer = NULL; state->buffer_scale = 1; /* Initialize the sentinel node. */ state->frame_callbacks.next = &state->frame_callbacks; state->frame_callbacks.last = &state->frame_callbacks; state->frame_callbacks.resource = NULL; } static void FinalizeState (State *state) { pixman_region32_fini (&state->damage); pixman_region32_fini (&state->opaque); pixman_region32_fini (&state->surface); pixman_region32_fini (&state->input); if (state->buffer) XLDereferenceBuffer (state->buffer); state->buffer = NULL; /* Destroy any callbacks that might be remaining. */ FreeFrameCallbacks (&state->frame_callbacks); } static void NotifySubsurfaceDestroyed (void *data) { Surface *surface; surface = data; if (surface->role) XLSubsurfaceParentDestroyed (surface->role); } static void HandleSurfaceDestroy (struct wl_resource *resource) { Surface *surface; int i; surface = wl_resource_get_user_data (resource); if (surface->role) XLSurfaceReleaseRole (surface, surface->role); /* Keep surface->resource around until the role is released; some code (such as dnd.c) assumes that surface->resource will always be available in unmap callbacks. */ surface->resource = NULL; /* First, free all subsurfaces. */ XLListFree (surface->subsurfaces, NotifySubsurfaceDestroyed); /* Then release all client data. */ for (i = 0; i < MaxClientData; ++i) { if (surface->client_data[i]) surface->free_client_data[i] (surface->client_data[i]); XLFree (surface->client_data[i]); surface->client_data[i] = NULL; } /* Release the output region. */ pixman_region32_fini (&surface->output_region); /* Next, free the views. */ ViewFree (surface->view); ViewFree (surface->under); /* Then, unlink the surface from the list of all surfaces. */ surface->next->last = surface->last; surface->last->next = surface->next; /* Free outputs. */ XLFree (surface->outputs); /* Free the window scaling factor callback. */ XLRemoveScaleChangeCallback (surface->scale_callback_key); FinalizeState (&surface->pending_state); FinalizeState (&surface->current_state); FinalizeState (&surface->cached_state); FreeCommitCallbacks (&surface->commit_callbacks); FreeUnmapCallbacks (&surface->unmap_callbacks); FreeDestroyCallbacks (&surface->destroy_callbacks); XLFree (surface); } void XLCreateSurface (struct wl_client *client, struct wl_resource *resource, uint32_t id) { Surface *surface; surface = XLSafeMalloc (sizeof *surface); if (!surface) { wl_resource_post_no_memory (resource); return; } memset (surface, 0, sizeof *surface); surface->resource = wl_resource_create (client, &wl_surface_interface, wl_resource_get_version (resource), id); if (!surface->resource) { wl_resource_post_no_memory (resource); XLFree (surface); return; } wl_resource_set_implementation (surface->resource, &wl_surface_impl, surface, HandleSurfaceDestroy); surface->role = NULL; surface->view = MakeView (); surface->under = MakeView (); surface->subsurfaces = NULL; /* Make it so that seat.c can associate the surface with the view. */ ViewSetData (surface->view, surface); /* Initialize the sentinel node for the commit callback list. */ surface->commit_callbacks.last = &surface->commit_callbacks; surface->commit_callbacks.next = &surface->commit_callbacks; surface->commit_callbacks.commit = NULL; surface->commit_callbacks.data = NULL; /* And the sentinel node for the unmap callback list. */ surface->unmap_callbacks.last = &surface->unmap_callbacks; surface->unmap_callbacks.next = &surface->unmap_callbacks; surface->unmap_callbacks.unmap = NULL; surface->unmap_callbacks.data = NULL; /* And the sentinel node for the destroy callback list. */ surface->destroy_callbacks.last = &surface->destroy_callbacks; surface->destroy_callbacks.next = &surface->destroy_callbacks; surface->destroy_callbacks.destroy_func = NULL; surface->destroy_callbacks.data = NULL; InitState (&surface->pending_state); InitState (&surface->current_state); InitState (&surface->cached_state); /* Now the default input has been initialized, so apply it to the view. */ ApplyInputRegion (surface); /* Likewise for the scale. */ ApplyScale (surface); /* Initially, allow surfaces to accept any kind of role. */ surface->role_type = AnythingType; /* Initialize the output region. */ pixman_region32_init (&surface->output_region); /* Link the surface onto the list of all surfaces. */ surface->next = all_surfaces.next; surface->last = &all_surfaces; all_surfaces.next->last = surface; all_surfaces.next = surface; /* Also add the scale change callback. */ surface->scale_callback_key = XLAddScaleChangeCallback (surface, HandleScaleChanged); /* Clear surface output coordinates. */ surface->output_x = INT_MIN; surface->output_y = INT_MIN; } void XLInitSurfaces (void) { all_surfaces.next = &all_surfaces; all_surfaces.last = &all_surfaces; } /* Role management: XDG shells, wl_shells, et cetera. */ Bool XLSurfaceAttachRole (Surface *surface, Role *role) { if (surface->role) return False; if (!role->funcs.setup (surface, role)) return False; surface->role = role; return True; } void XLSurfaceReleaseRole (Surface *surface, Role *role) { role->funcs.teardown (surface, role); if (surface->resource) /* Now that the surface is unmapped, leave every output it previously entered. */ XLClearOutputs (surface); surface->role = NULL; surface->output_x = INT_MIN; surface->output_y = INT_MIN; RunUnmapCallbacks (surface); } void XLStateAttachBuffer (State *state, ExtBuffer *buffer) { AttachBuffer (state, buffer); } void XLStateDetachBuffer (State *state) { ClearBuffer (state); } /* Various other functions exported for roles. */ void XLSurfaceRunFrameCallbacks (Surface *surface, struct timespec time) { uint32_t ms_time; XLList *list; /* I don't know what else is reasonable in case of overflow. */ if (IntMultiplyWrapv (time.tv_sec, 1000, &ms_time)) ms_time = UINT32_MAX; else if (IntAddWrapv (ms_time, time.tv_nsec / 1000000, &ms_time)) ms_time = UINT32_MAX; RunFrameCallbacks (&surface->current_state.frame_callbacks, ms_time); /* Run frame callbacks for each attached subsurface as well. */ for (list = surface->subsurfaces; list; list = list->next) XLSurfaceRunFrameCallbacks (list->data, time); } CommitCallback * XLSurfaceRunAtCommit (Surface *surface, void (*commit_func) (Surface *, void *), void *data) { CommitCallback *callback; callback = AddCommitCallbackAfter (&surface->commit_callbacks); callback->commit = commit_func; callback->data = data; return callback; } void XLSurfaceCancelCommitCallback (CommitCallback *callback) { UnlinkCommitCallback (callback); XLFree (callback); } UnmapCallback * XLSurfaceRunAtUnmap (Surface *surface, void (*unmap_func) (void *), void *data) { UnmapCallback *callback; callback = AddUnmapCallbackAfter (&surface->unmap_callbacks); callback->unmap = unmap_func; callback->data = data; return callback; } void XLSurfaceCancelUnmapCallback (UnmapCallback *callback) { UnlinkUnmapCallback (callback); XLFree (callback); } void XLCommitSurface (Surface *surface, Bool use_pending) { InternalCommit (surface, (use_pending ? &surface->pending_state : &surface->cached_state)); } DestroyCallback * XLSurfaceRunOnFree (Surface *surface, void (*destroy_func) (void *), void *data) { DestroyCallback *callback; callback = AddDestroyCallbackAfter (&surface->destroy_callbacks); callback->destroy_func = destroy_func; callback->data = data; return callback; } void XLSurfaceCancelRunOnFree (DestroyCallback *callback) { UnlinkDestroyCallback (callback); XLFree (callback); } void * XLSurfaceGetClientData (Surface *surface, ClientDataType type, size_t size, void (*free_func) (void *)) { if (surface->client_data[type]) return surface->client_data[type]; surface->client_data[type] = XLCalloc (1, size); surface->free_client_data[type] = free_func; return surface->client_data[type]; } Window XLWindowFromSurface (Surface *surface) { if (!surface->role || !surface->role->funcs.get_window (surface, surface->role)) return None; return surface->role->funcs.get_window (surface, surface->role); } Bool XLSurfaceGetResizeDimensions (Surface *surface, int *width, int *height) { if (!surface->role || !surface->role->funcs.get_resize_dimensions) return False; surface->role->funcs.get_resize_dimensions (surface, surface->role, width, height); return True; } void XLSurfacePostResize (Surface *surface, int west_motion, int north_motion, int new_width, int new_height) { if (!surface->role || !surface->role->funcs.post_resize) return; surface->role->funcs.post_resize (surface, surface->role, west_motion, north_motion, new_width, new_height); return; } void XLSurfaceMoveBy (Surface *surface, int west, int north) { if (!surface->role || !surface->role->funcs.move_by) return; surface->role->funcs.move_by (surface, surface->role, west, north); }