/* Wayland compositor running on top of an X server. Copyright (C) 2022 to various contributors. This file is part of 12to11. 12to11 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 12to11 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with 12to11. If not, see . */ #include #include #include #include #include #include "compositor.h" /* List of all currently existing surfaces. */ Surface all_surfaces; static DestroyCallback * AddDestroyCallbackAfter (DestroyCallback *after) { DestroyCallback *callback; callback = XLCalloc (1, sizeof *callback); callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkDestroyCallback (DestroyCallback *callback) { callback->last->next = callback->next; callback->next->last = callback->last; callback->last = callback; callback->next = callback; } static UnmapCallback * AddUnmapCallbackAfter (UnmapCallback *after) { UnmapCallback *callback; callback = XLCalloc (1, sizeof *callback); callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkUnmapCallback (UnmapCallback *callback) { callback->last->next = callback->next; callback->next->last = callback->last; callback->last = callback; callback->next = callback; } static CommitCallback * AddCommitCallbackAfter (CommitCallback *after) { CommitCallback *callback; callback = XLSafeMalloc (sizeof *callback); if (!callback) return callback; callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkCommitCallback (CommitCallback *callback) { callback->last->next = callback->next; callback->next->last = callback->last; callback->last = callback; callback->next = callback; } static void RunCommitCallbacks (Surface *surface) { CommitCallback *callback; /* first is a sentinel node. */ callback = surface->commit_callbacks.next; while (callback != &surface->commit_callbacks) { callback->commit (surface, callback->data); callback = callback->next; } } static void RunUnmapCallbacks (Surface *surface) { UnmapCallback *callback, *last; /* first is a sentinel node. */ callback = surface->unmap_callbacks.next; while (callback != &surface->unmap_callbacks) { last = callback; callback = callback->next; last->unmap (last->data); } } static void FreeCommitCallbacks (CommitCallback *first) { CommitCallback *callback, *last; /* first is a sentinel node. */ callback = first->next; while (callback != first) { last = callback; callback = callback->next; XLFree (last); } } static void FreeUnmapCallbacks (UnmapCallback *first) { UnmapCallback *callback, *last; /* first is a sentinel node. */ callback = first->next; while (callback != first) { last = callback; callback = callback->next; XLFree (last); } } static void FreeDestroyCallbacks (DestroyCallback *first) { DestroyCallback *callback, *last; callback = first->next; while (callback != first) { last = callback; callback = callback->next; last->destroy_func (last->data); XLFree (last); } } static FrameCallback * AddCallbackAfter (FrameCallback *after) { FrameCallback *callback; callback = XLSafeMalloc (sizeof *callback); if (!callback) return callback; callback->next = after->next; callback->last = after; after->next->last = callback; after->next = callback; return callback; } static void UnlinkCallbacks (FrameCallback *start, FrameCallback *end) { /* First, make the list skip past END. */ start->last->next = end->next; end->next->last = start->last; /* Then, unlink the list. */ start->last = end; end->next = start; } static void RelinkCallbacksAfter (FrameCallback *start, FrameCallback *end, FrameCallback *dest) { end->next = dest->next; start->last = dest; dest->next->last = end; dest->next = start; } static void HandleCallbackResourceDestroy (struct wl_resource *resource) { FrameCallback *callback; callback = wl_resource_get_user_data (resource); UnlinkCallbacks (callback, callback); XLFree (callback); } static void FreeFrameCallbacks (FrameCallback *start) { FrameCallback *callback, *last; callback = start->next; while (callback != start) { last = callback; callback = callback->next; /* This will unlink last from its surroundings and free it. */ wl_resource_destroy (last->resource); } } static void RunFrameCallbacks (FrameCallback *start, uint32_t time) { FrameCallback *callback, *last; callback = start->next; while (callback != start) { last = callback; callback = callback->next; wl_callback_send_done (last->resource, time); /* This will unlink last from its surroundings and free it. */ wl_resource_destroy (last->resource); } } static void AttachBuffer (State *state, ExtBuffer *buffer) { if (state->buffer) XLDereferenceBuffer (state->buffer); state->buffer = buffer; XLRetainBuffer (buffer); } static void ClearBuffer (State *state) { if (!state->buffer) return; XLDereferenceBuffer (state->buffer); state->buffer = NULL; } static void DoRelease (Surface *surface, ExtBuffer *buffer) { /* Release the buffer now. */ if (surface->role && !(renderer_flags & ImmediateRelease)) surface->role->funcs.release_buffer (surface, surface->role, buffer); else XLReleaseBuffer (buffer); } static void DestroySurface (struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy (resource); } static void Attach (struct wl_client *client, struct wl_resource *resource, struct wl_resource *buffer_resource, int32_t x, int32_t y) { Surface *surface; ExtBuffer *buffer; if (x != 0 && y != 0 && wl_resource_get_version (resource) >= 5) { wl_resource_post_error (resource, WL_SURFACE_ERROR_INVALID_OFFSET, "invalid offsets given to wl_surface_attach"); return; } surface = wl_resource_get_user_data (resource); if (buffer_resource) { buffer = wl_resource_get_user_data (buffer_resource); AttachBuffer (&surface->pending_state, buffer); } else ClearBuffer (&surface->pending_state); surface->pending_state.x = x; surface->pending_state.y = y; surface->pending_state.pending |= PendingBuffer; surface->pending_state.pending |= PendingAttachments; } static void Offset (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y) { Surface *surface; surface = wl_resource_get_user_data (resource); surface->pending_state.x = x; surface->pending_state.y = y; surface->pending_state.pending |= PendingAttachments; } static void Damage (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { Surface *surface; surface = wl_resource_get_user_data (resource); /* Prevent integer overflow during later processing, since some clients really set the damage region to INT_MAX. */ pixman_region32_union_rect (&surface->pending_state.surface, &surface->pending_state.surface, x, y, MIN (65535, width), MIN (65535, height)); surface->pending_state.pending |= PendingSurfaceDamage; } static void Frame (struct wl_client *client, struct wl_resource *resource, uint32_t callback_id) { struct wl_resource *callback_resource; FrameCallback *callback; Surface *surface; surface = wl_resource_get_user_data (resource); callback = AddCallbackAfter (&surface->pending_state.frame_callbacks); if (!callback) { wl_client_post_no_memory (client); return; } callback_resource = wl_resource_create (client, &wl_callback_interface, 1, callback_id); if (!callback_resource) { wl_client_post_no_memory (client); UnlinkCallbacks (callback, callback); XLFree (callback); return; } wl_resource_set_implementation (callback_resource, NULL, callback, HandleCallbackResourceDestroy); callback->resource = callback_resource; surface->pending_state.pending |= PendingFrameCallbacks; } static void SetOpaqueRegion (struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { Surface *surface; pixman_region32_t *region; surface = wl_resource_get_user_data (resource); if (region_resource) { region = wl_resource_get_user_data (region_resource); /* Some ugly clients give the region ridiculous dimensions like 0, 0, INT_MAX, INT_MAX, which causes overflows later on. So intersect it with the largest possible dimensions of a view. */ pixman_region32_intersect_rect (&surface->pending_state.opaque, region, 0, 0, 65535, 65535); } else pixman_region32_clear (&surface->pending_state.opaque); surface->pending_state.pending |= PendingOpaqueRegion; } static void SetInputRegion (struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { Surface *surface; pixman_region32_t *region; surface = wl_resource_get_user_data (resource); if (region_resource) { region = wl_resource_get_user_data (region_resource); /* Some ugly clients give the region ridiculous dimensions like 0, 0, INT_MAX, INT_MAX, which causes overflows later on. So intersect it with the largest possible dimensions of a view. */ pixman_region32_intersect_rect (&surface->pending_state.input, region, 0, 0, 65535, 65535); } else { pixman_region32_clear (&surface->pending_state.input); pixman_region32_union_rect (&surface->pending_state.input, &surface->pending_state.input, 0, 0, 65535, 65535); } surface->pending_state.pending |= PendingInputRegion; } void XLDefaultCommit (Surface *surface) { /* Nothing has to be done here yet. */ } static void ApplyBuffer (Surface *surface) { if (surface->current_state.buffer) ViewAttachBuffer (surface->view, surface->current_state.buffer); else ViewDetach (surface->view); } /* Return the effective scale. The effective scale is a value by which to scale down the contents of a surface on display. */ static int GetEffectiveScale (int scale) { /* A "scale" is how many times to scale _down_ a surface, not up. Negative values mean to scale the surface up instead of down. */ scale = scale - global_scale_factor; return scale; } static void ApplyBufferTransform (Surface *surface) { ViewSetTransform (surface->view, surface->current_state.transform); } static void ApplyScale (Surface *surface) { int scale, effective; double b, g, e, d; XLList *subsurface; Surface *subsurface_surface; Role *role; scale = surface->current_state.buffer_scale; effective = GetEffectiveScale (scale); ViewSetScale (surface->view, effective); /* Now calculate the surface factor, a factor used to scale surface coordinates to view (X window) coordinates. The scale we want is the width of the view (area on the X screen) divided by the surface width, which is the width of the buffer after it has been shrunk B - 1 times, B being the buffer scale. However, the size of the view is not available during computation. So, computing the scale looks something like this: A = width of buffer <-------------+-- we must reduce these out B = buffer scale | C = width of view <---------------+ L = surface width <---------------+ G = global scale E = scale after accounting for difference between the global and buffer scales D = desired scale, otherwise C / surface width A = 2004 B = 3 G = 2 L = A / B E = G - B if E is not less than 0 E = E + 1 else E = 1 / abs (E - 1) finally C = A * E D = C / L D = (A * E) / (A / B) D = B * E. */ b = scale; g = global_scale_factor; e = g - b; if (e >= 0.0) e = e + 1; else e = 1.0 / fabs (e - 1); d = b * e; if (surface->factor != d) { /* The scale factor changed. */ surface->factor = d; /* Notify all subsurfaces to move themselves to a more correct location. */ subsurface = surface->subsurfaces; for (; subsurface; subsurface = subsurface->next) { /* Get the subsurface role. */ subsurface_surface = subsurface->data; role = subsurface_surface->role; /* Make sure it still has a surface, since it should not be in surface->subsurfaces otherwise. */ XLAssert (role->surface != NULL); /* Call the parent rescale hook. */ if (role->funcs.rescale) role->funcs.rescale (role->surface, role); } } } static void ApplyOpaqueRegion (Surface *surface) { pixman_region32_t temp; /* These regions, along with the global damage, must be multipled by the global scale factor. */ if (global_scale_factor == 1) ViewSetOpaque (surface->view, &surface->current_state.opaque); else { pixman_region32_init (&temp); XLScaleRegion (&temp, &surface->current_state.opaque, surface->factor, surface->factor); ViewSetOpaque (surface->view, &temp); pixman_region32_fini (&temp); } } static void ApplyInputRegion (Surface *surface) { pixman_region32_t temp; /* These regions, along with the global damage, must be multipled by the global scale factor. */ if (global_scale_factor == 1) ViewSetInput (surface->view, &surface->current_state.input); else { pixman_region32_init (&temp); XLScaleRegion (&temp, &surface->current_state.input, surface->factor, surface->factor); ViewSetInput (surface->view, &temp); pixman_region32_fini (&temp); } /* The input region has changed, so pointer confinement must be redone. */ XLPointerConstraintsReconfineSurface (surface); } static void ApplyViewport (Surface *surface) { State *state; double dest_width, dest_height; double crop_width, crop_height, src_x, src_y; double max_width, max_height; state = &surface->current_state; /* If no values are specified, return and clear the viewport. */ if (state->src_x == -1 && state->dest_width == -1) { ViewClearViewport (surface->view); return; } /* Calculate the viewport. crop_width and crop_height describe the amount by which to crop the surface contents, after conversion to window geometry. dest_width and dest_height then describe how large the surface should be. src_x and src_y describe the origin at which to start sampling from the buffer. */ if (state->buffer) { max_width = (RotatesDimensions (state->transform) ? XLBufferHeight (state->buffer) : XLBufferWidth (state->buffer)); max_height = (RotatesDimensions (state->transform) ? XLBufferWidth (state->buffer) : XLBufferHeight (state->buffer)); } else { /* If state->buffer is not set then the source rectangle does not have to be validated now. It will be validated later once the buffer is attached. */ max_width = DBL_MAX; max_height = DBL_MAX; } if (state->src_x != -1.0) { /* This means a source rectangle has been specified. Set src_x and src_y. */ src_x = state->src_x; src_y = state->src_y; /* Also set crop_width and crop_height. */ crop_width = state->src_width; crop_height = state->src_height; } else { /* Set crop_width and crop_height to the default values, which are the width and height of the buffer divided by the buffer scale. */ src_x = 0; src_y = 0; crop_width = -1; crop_height = -1; } /* Now, either dest_width/dest_height are specified, or dest_width and dest_height should be crop_width and crop_height. If the latter, then crop_width and crop_height must be integer values. */ if (state->dest_width != -1) { /* This means dest_width and dest_height have been explicitly specified. */ dest_width = state->dest_width; dest_height = state->dest_height; } else { if ((rint (crop_width) != crop_width || rint (crop_height) != crop_height) /* If the src_width and src_height were not specified manually but were computed from the buffer scale, don't complain that they are not integer values. The underlying viewport code satisfactorily handles fractional width and height anyway. */ && state->src_x != 1.0) goto bad_size; dest_width = state->src_width; dest_height = state->src_height; } /* Now all of the fields above must be set. Verify that none of them lie outside the buffer. */ if (state->src_x != -1 && (src_x + crop_width - 1 >= max_width / state->buffer_scale || src_y + crop_height - 1 >= max_height / state->buffer_scale)) goto out_of_buffer; /* Finally, set the viewport. Convert the values to window coordinates. */ src_x *= surface->factor; src_y *= surface->factor; if (crop_width != -1) { crop_width *= surface->factor; crop_height *= surface->factor; } dest_width *= surface->factor; dest_height *= surface->factor; /* And really set the viewport. */ ViewSetViewport (surface->view, src_x, src_y, crop_width, crop_height, dest_width, dest_height); return; bad_size: /* By this point, surface->viewport should be non-NULL; however, if a synchronous subsurface applies invalid viewporter state, commits it, destroys the wp_viewport resource, and the parent commits, then the cached state applied due to the parent commit will be invalid, but the viewport resource will no longer be associated with the surface. I don't know what to do in that case, so leave the behavior undefined. */ if (surface->viewport) XLWpViewportReportBadSize (surface->viewport); return; out_of_buffer: if (surface->viewport) XLWpViewportReportOutOfBuffer (surface->viewport); } static void CheckViewportValues (Surface *surface) { State *state; int width, height; state = &surface->current_state; if (!surface->viewport || state->src_x == -1.0 || !state->buffer) return; /* A buffer is attached and a viewport source rectangle is set; check that it remains in bounds. */ if (RotatesDimensions (state->transform)) { width = XLBufferHeight (state->buffer); height = XLBufferWidth (state->buffer); } else { width = XLBufferWidth (state->buffer); height = XLBufferHeight (state->buffer); } if (state->src_x + state->src_width - 1 >= width / state->buffer_scale || state->src_y + state->src_height - 1 >= height / state->buffer_scale) XLWpViewportReportBadSize (surface->viewport); } static void HandleScaleChanged (void *data, int new_scale) { Surface *surface; Subcompositor *subcompositor; surface = data; /* First, reapply various regions that depend on the surface scale. */ ApplyScale (surface); ApplyInputRegion (surface); ApplyOpaqueRegion (surface); ApplyViewport (surface); /* Next, call any role-specific hooks. */ if (surface->role && surface->role->funcs.rescale) surface->role->funcs.rescale (surface, surface->role); /* Then, redisplay the view if a subcompositor is already attached. */ subcompositor = ViewGetSubcompositor (surface->view); if (subcompositor && surface->role && surface->role->funcs.subsurface_update) surface->role->funcs.subsurface_update (surface, surface->role); /* The scale has changed, so pointer confinement must be redone. */ XLPointerConstraintsReconfineSurface (surface); } static void ApplyDamage (Surface *surface) { /* N.B. that this must come after the scale and viewport is applied. */ ViewDamageBuffer (surface->view, &surface->current_state.damage); } static void ApplySurfaceDamage (Surface *surface) { pixman_region32_t temp; /* These regions, along with the global damage, must be multipled by the global scale factor. */ if (global_scale_factor == 1) ViewDamage (surface->view, &surface->current_state.surface); else { pixman_region32_init (&temp); XLScaleRegion (&temp, &surface->current_state.surface, surface->factor, surface->factor); ViewDamage (surface->view, &temp); pixman_region32_fini (&temp); } } static void SavePendingState (Surface *surface) { FrameCallback *start, *end; /* Save pending state to cached state. Release any buffer previously in the cached state. */ if (surface->pending_state.pending & PendingBuffer) { if (surface->cached_state.buffer && (surface->pending_state.buffer != surface->cached_state.buffer) /* If the cached buffer has already been applied, releasing it is a mistake! */ && (surface->cached_state.buffer != surface->current_state.buffer)) DoRelease (surface, surface->cached_state.buffer); if (surface->pending_state.buffer) { AttachBuffer (&surface->cached_state, surface->pending_state.buffer); ClearBuffer (&surface->pending_state); } else ClearBuffer (&surface->cached_state); } if (surface->pending_state.pending & PendingInputRegion) pixman_region32_copy (&surface->cached_state.input, &surface->pending_state.input); if (surface->pending_state.pending & PendingOpaqueRegion) pixman_region32_copy (&surface->cached_state.opaque, &surface->pending_state.opaque); if (surface->pending_state.pending & PendingBufferScale) surface->cached_state.buffer_scale = surface->pending_state.buffer_scale; if (surface->pending_state.pending & PendingBufferTransform) surface->cached_state.transform = surface->pending_state.transform; if (surface->pending_state.pending & PendingViewportDest) { surface->cached_state.dest_width = surface->pending_state.dest_width; surface->cached_state.dest_height = surface->pending_state.dest_height; } if (surface->pending_state.pending & PendingViewportSrc) { surface->cached_state.src_x = surface->pending_state.src_x; surface->cached_state.src_y = surface->pending_state.src_y; surface->cached_state.src_width = surface->pending_state.src_width; surface->cached_state.src_height = surface->pending_state.src_height; } if (surface->pending_state.pending & PendingAttachments) { surface->cached_state.x = surface->pending_state.x; surface->cached_state.y = surface->pending_state.y; } if (surface->pending_state.pending & PendingDamage) { pixman_region32_union (&surface->cached_state.damage, &surface->cached_state.damage, &surface->pending_state.damage); pixman_region32_clear (&surface->pending_state.damage); } if (surface->pending_state.pending & PendingSurfaceDamage) { pixman_region32_union (&surface->cached_state.surface, &surface->cached_state.surface, &surface->pending_state.surface); pixman_region32_clear (&surface->pending_state.surface); } if (surface->pending_state.pending & PendingFrameCallbacks && (surface->pending_state.frame_callbacks.next != &surface->pending_state.frame_callbacks)) { start = surface->pending_state.frame_callbacks.next; end = surface->pending_state.frame_callbacks.last; UnlinkCallbacks (start, end); RelinkCallbacksAfter (start, end, &surface->cached_state.frame_callbacks); } surface->cached_state.pending |= surface->pending_state.pending; surface->pending_state.pending = PendingNone; } static void TryEarlyRelease (Surface *surface) { ExtBuffer *buffer; RenderBuffer render_buffer; /* The rendering backend may have copied the contents of, i.e., a shared memory buffer to a backing texture. In that case buffers can be released immediately after commit. Programs such as GTK also rely on the compositor performing such an optimization, or else they will constantly create new buffers to back their back buffer contents. */ buffer = surface->current_state.buffer; if (!buffer) return; /* Get the render buffer. */ render_buffer = XLRenderBufferFromBuffer (buffer); /* Don't release immediately if not okay. */ if (!RenderCanReleaseNow (render_buffer)) return; DoRelease (surface, buffer); /* Set the flag saying that the buffer has been released. */ surface->current_state.pending |= BufferAlreadyReleased; } static void InternalCommit1 (Surface *surface, State *pending) { FrameCallback *start, *end; /* Merge the state in pending into the surface's current state. */ if (pending->pending & PendingBuffer) { /* The buffer may already released if its contents were copied, i.e. uploaded to a texture, during updates. */ if (!(surface->current_state.pending & BufferAlreadyReleased) && surface->current_state.buffer && surface->current_state.buffer != pending->buffer) DoRelease (surface, surface->current_state.buffer); /* Clear this flag now, since the attached buffer has changed. */ surface->current_state.pending &= ~BufferAlreadyReleased; if (pending->buffer) { AttachBuffer (&surface->current_state, pending->buffer); ApplyBuffer (surface); ClearBuffer (pending); /* Check that any applied viewport source rectangles remain valid. */ if (!(pending->pending & PendingViewportSrc)) CheckViewportValues (surface); } else { ClearBuffer (&surface->current_state); ApplyBuffer (surface); ClearBuffer (pending); } } if (pending->pending & PendingBufferScale) { surface->current_state.buffer_scale = pending->buffer_scale; ApplyScale (surface); } if (pending->pending & PendingBufferTransform) { surface->current_state.transform = pending->transform; ApplyBufferTransform (surface); } if (pending->pending & PendingInputRegion) { pixman_region32_copy (&surface->current_state.input, &pending->input); ApplyInputRegion (surface); } if (pending->pending & PendingOpaqueRegion) { pixman_region32_copy (&surface->current_state.opaque, &pending->opaque); ApplyOpaqueRegion (surface); } if (pending->pending & PendingViewportSrc || pending->pending & PendingViewportDest) { /* Copy the viewport data over to the current state. */ if (pending->pending & PendingViewportDest) { surface->current_state.dest_width = pending->dest_width; surface->current_state.dest_height = pending->dest_height; } if (pending->pending & PendingViewportSrc) { surface->current_state.src_x = pending->src_x; surface->current_state.src_y = pending->src_y; surface->current_state.src_width = pending->src_width; surface->current_state.src_height = pending->src_height; } /* And apply the viewport now. */ ApplyViewport (surface); } if (pending->pending & PendingAttachments) { surface->current_state.x = pending->x; surface->current_state.y = pending->y; } if (pending->pending & PendingDamage) { pixman_region32_copy (&surface->current_state.damage, &pending->damage); pixman_region32_clear (&pending->damage); ApplyDamage (surface); } if (pending->pending & PendingSurfaceDamage) { pixman_region32_copy (&surface->current_state.surface, &pending->surface); pixman_region32_clear (&pending->surface); ApplySurfaceDamage (surface); } if (pending->pending & PendingFrameCallbacks) { /* Insert the pending frame callbacks in front of the current ones. */ if (pending->frame_callbacks.next != &pending->frame_callbacks) { start = pending->frame_callbacks.next; end = pending->frame_callbacks.last; UnlinkCallbacks (start, end); RelinkCallbacksAfter (start, end, &surface->current_state.frame_callbacks); } } } static void InternalCommit (Surface *surface, State *pending) { InternalCommit1 (surface, pending); /* Run commit callbacks. This tells synchronous subsurfaces to update, and tells explicit synchronization to wait for any sync fence. */ RunCommitCallbacks (surface); if (surface->subsurfaces) /* Pending surface stacking actions are stored on the parent so they run in the right order. */ XLSubsurfaceHandleParentCommit (surface); /* Wait for any sync fence to be triggered before proceeding. */ XLWaitFence (surface); if (!surface->role) { XLDefaultCommit (surface); pending->pending = PendingNone; return; } surface->role->funcs.commit (surface, surface->role); pending->pending = PendingNone; /* Release the attached buffer if possible. The role may have called SubcompositorUpdate, leading to the buffer contents being copied. */ TryEarlyRelease (surface); } static void Commit (struct wl_client *client, struct wl_resource *resource) { Surface *surface; surface = wl_resource_get_user_data (resource); /* First, clear the acquire fence if it is set. If a synchronization object is attached, the following call will then attach any new fence specified. */ if (surface->acquire_fence != -1) close (surface->acquire_fence); /* Release any attached explicit synchronization release callback. XXX: this is not right with synchronous subsurfaces? */ if (surface->release) XLSyncRelease (surface->release); if (surface->synchronization) /* This is done here so early commit hooks can be run for i.e. synchronous subsurfaces. */ XLSyncCommit (surface->synchronization); if (surface->role && surface->role->funcs.early_commit /* The role chose to postpone the commit for a later time. */ && !surface->role->funcs.early_commit (surface, surface->role)) { /* So save the state for the role to commit later. */ SavePendingState (surface); return; } InternalCommit (surface, &surface->pending_state); } static Bool GetBufferTransform (int32_t wayland_transform, BufferTransform *transform) { switch (wayland_transform) { case WL_OUTPUT_TRANSFORM_NORMAL: *transform = Normal; return True; case WL_OUTPUT_TRANSFORM_90: *transform = CounterClockwise90; return True; case WL_OUTPUT_TRANSFORM_180: *transform = CounterClockwise180; return True; case WL_OUTPUT_TRANSFORM_270: *transform = CounterClockwise270; return True; case WL_OUTPUT_TRANSFORM_FLIPPED: *transform = Flipped; return True; case WL_OUTPUT_TRANSFORM_FLIPPED_90: *transform = Flipped90; return True; case WL_OUTPUT_TRANSFORM_FLIPPED_180: *transform = Flipped180; return True; case WL_OUTPUT_TRANSFORM_FLIPPED_270: *transform = Flipped270; return True; } return False; } static void SetBufferTransform (struct wl_client *client, struct wl_resource *resource, int32_t transform) { Surface *surface; surface = wl_resource_get_user_data (resource); if (!GetBufferTransform (transform, &surface->pending_state.transform)) wl_resource_post_error (resource, WL_SURFACE_ERROR_INVALID_TRANSFORM, "invalid transform specified"); else surface->pending_state.pending |= PendingBufferTransform; } static void SetBufferScale (struct wl_client *client, struct wl_resource *resource, int32_t scale) { Surface *surface; if (scale <= 0) { wl_resource_post_error (resource, WL_SURFACE_ERROR_INVALID_SCALE, "invalid scale: %d", scale); return; } surface = wl_resource_get_user_data (resource); surface->pending_state.buffer_scale = scale; surface->pending_state.pending |= PendingBufferScale; } static void DamageBuffer (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { Surface *surface; surface = wl_resource_get_user_data (resource); /* Prevent integer overflow during later processing, since some clients really set the damage region to INT_MAX. */ pixman_region32_union_rect (&surface->pending_state.damage, &surface->pending_state.damage, x, y, MIN (65535, width), MIN (65535, height)); surface->pending_state.pending |= PendingDamage; } static const struct wl_surface_interface wl_surface_impl = { .destroy = DestroySurface, .attach = Attach, .damage = Damage, .frame = Frame, .set_opaque_region = SetOpaqueRegion, .set_input_region = SetInputRegion, .commit = Commit, .set_buffer_transform = SetBufferTransform, .set_buffer_scale = SetBufferScale, .damage_buffer = DamageBuffer, .offset = Offset, }; static void InitState (State *state) { pixman_region32_init (&state->damage); pixman_region32_init (&state->opaque); pixman_region32_init (&state->surface); /* The initial state of the input region is always infinite. */ pixman_region32_init_rect (&state->input, 0, 0, 65535, 65535); state->pending = PendingNone; state->buffer = NULL; state->buffer_scale = 1; state->transform = Normal; /* Initialize the sentinel node. */ state->frame_callbacks.next = &state->frame_callbacks; state->frame_callbacks.last = &state->frame_callbacks; state->frame_callbacks.resource = NULL; /* Initialize the viewport to the default undefined values. */ state->dest_width = -1; state->dest_height = -1; state->src_x = -1.0; state->src_y = -1.0; state->src_width = -1.0; state->src_height = -1.0; } static void FinalizeState (State *state) { pixman_region32_fini (&state->damage); pixman_region32_fini (&state->opaque); pixman_region32_fini (&state->surface); pixman_region32_fini (&state->input); if (state->buffer) XLDereferenceBuffer (state->buffer); state->buffer = NULL; /* Destroy any callbacks that might be remaining. */ FreeFrameCallbacks (&state->frame_callbacks); } static void NotifySubsurfaceDestroyed (void *data) { Surface *surface; surface = data; if (surface->role) XLSubsurfaceParentDestroyed (surface->role); } static void HandleSurfaceDestroy (struct wl_resource *resource) { Surface *surface; ClientData *data, *last; surface = wl_resource_get_user_data (resource); if (surface->role) XLSurfaceReleaseRole (surface, surface->role); /* Keep surface->resource around until the role is released; some code (such as dnd.c) assumes that surface->resource will always be available in unmap callbacks. */ surface->resource = NULL; /* First, free all subsurfaces. */ XLListFree (surface->subsurfaces, NotifySubsurfaceDestroyed); /* Then release all client data. */ data = surface->client_data; while (data) { /* Free the client data. */ data->free_function (data->data); XLFree (data->data); /* And its record. */ last = data; data = data->next; XLFree (last); } /* Release the output region. */ pixman_region32_fini (&surface->output_region); /* Next, free the views. */ ViewFree (surface->view); ViewFree (surface->under); /* Then, unlink the surface from the list of all surfaces. */ surface->next->last = surface->last; surface->last->next = surface->next; /* Free outputs. */ XLFree (surface->outputs); /* Free the window scaling factor callback. */ XLRemoveScaleChangeCallback (surface->scale_callback_key); /* If a release is attached, destroy it and its resource. */ if (surface->release) XLDestroyRelease (surface->release); /* Likewise if a fence is attached. */ if (surface->acquire_fence != -1) close (surface->acquire_fence); FinalizeState (&surface->pending_state); FinalizeState (&surface->current_state); FinalizeState (&surface->cached_state); FreeCommitCallbacks (&surface->commit_callbacks); FreeUnmapCallbacks (&surface->unmap_callbacks); FreeDestroyCallbacks (&surface->destroy_callbacks); XLFree (surface); } static void MaybeResized (View *view) { Surface *surface; surface = ViewGetData (view); /* The view may have been resized; recompute pointer confinement area if necessary. */ XLPointerConstraintsReconfineSurface (surface); } void XLCreateSurface (struct wl_client *client, struct wl_resource *resource, uint32_t id) { Surface *surface; surface = XLSafeMalloc (sizeof *surface); if (!surface) { wl_resource_post_no_memory (resource); return; } memset (surface, 0, sizeof *surface); surface->resource = wl_resource_create (client, &wl_surface_interface, wl_resource_get_version (resource), id); if (!surface->resource) { wl_resource_post_no_memory (resource); XLFree (surface); return; } wl_resource_set_implementation (surface->resource, &wl_surface_impl, surface, HandleSurfaceDestroy); surface->role = NULL; surface->view = MakeView (); surface->under = MakeView (); surface->subsurfaces = NULL; /* Make it so that seat.c can associate the surface with the view. */ ViewSetData (surface->view, surface); /* Make it so pointer confinement stuff can run after resize. */ ViewSetMaybeResizedFunction (surface->view, MaybeResized); /* Initialize the sentinel node for the commit callback list. */ surface->commit_callbacks.last = &surface->commit_callbacks; surface->commit_callbacks.next = &surface->commit_callbacks; surface->commit_callbacks.commit = NULL; surface->commit_callbacks.data = NULL; /* And the sentinel node for the unmap callback list. */ surface->unmap_callbacks.last = &surface->unmap_callbacks; surface->unmap_callbacks.next = &surface->unmap_callbacks; surface->unmap_callbacks.unmap = NULL; surface->unmap_callbacks.data = NULL; /* And the sentinel node for the destroy callback list. */ surface->destroy_callbacks.last = &surface->destroy_callbacks; surface->destroy_callbacks.next = &surface->destroy_callbacks; surface->destroy_callbacks.destroy_func = NULL; surface->destroy_callbacks.data = NULL; InitState (&surface->pending_state); InitState (&surface->current_state); InitState (&surface->cached_state); /* Apply the scale to initialize the default. */ ApplyScale (surface); /* Now the default input has been initialized, so apply it to the view. */ ApplyInputRegion (surface); /* Initially, allow surfaces to accept any kind of role. */ surface->role_type = AnythingType; /* Initialize the output region. */ pixman_region32_init (&surface->output_region); /* Link the surface onto the list of all surfaces. */ surface->next = all_surfaces.next; surface->last = &all_surfaces; all_surfaces.next->last = surface; all_surfaces.next = surface; /* Also add the scale change callback. */ surface->scale_callback_key = XLAddScaleChangeCallback (surface, HandleScaleChanged); /* Clear surface output coordinates. */ surface->output_x = INT_MIN; surface->output_y = INT_MIN; /* Set the acquire fence fd to -1. */ surface->acquire_fence = -1; } void XLInitSurfaces (void) { all_surfaces.next = &all_surfaces; all_surfaces.last = &all_surfaces; } /* Role management: XDG shells, wl_shells, et cetera. */ Bool XLSurfaceAttachRole (Surface *surface, Role *role) { if (surface->role) return False; if (!role->funcs.setup (surface, role)) return False; surface->role = role; return True; } void XLSurfaceReleaseRole (Surface *surface, Role *role) { role->funcs.teardown (surface, role); if (surface->resource) /* Now that the surface is unmapped, leave every output it previously entered. */ XLClearOutputs (surface); surface->role = NULL; surface->output_x = INT_MIN; surface->output_y = INT_MIN; RunUnmapCallbacks (surface); } /* Various other functions exported for roles. */ void XLSurfaceRunFrameCallbacks (Surface *surface, struct timespec time) { uint64_t ms_time; XLList *list; /* If ms_time is too large to fit in uint32_t, take the lower 32 bits. */ if (IntMultiplyWrapv (time.tv_sec, 1000, &ms_time)) ms_time = UINT64_MAX; else if (IntAddWrapv (ms_time, time.tv_nsec / 1000000, &ms_time)) ms_time = UINT64_MAX; RunFrameCallbacks (&surface->current_state.frame_callbacks, ms_time); /* Run frame callbacks for each attached subsurface as well. */ for (list = surface->subsurfaces; list; list = list->next) XLSurfaceRunFrameCallbacks (list->data, time); } void XLSurfaceRunFrameCallbacksMs (Surface *surface, uint32_t ms_time) { XLList *list; RunFrameCallbacks (&surface->current_state.frame_callbacks, ms_time); /* Run frame callbacks for each attached subsurface as well. */ for (list = surface->subsurfaces; list; list = list->next) XLSurfaceRunFrameCallbacksMs (list->data, ms_time); } CommitCallback * XLSurfaceRunAtCommit (Surface *surface, void (*commit_func) (Surface *, void *), void *data) { CommitCallback *callback; callback = AddCommitCallbackAfter (&surface->commit_callbacks); callback->commit = commit_func; callback->data = data; return callback; } void XLSurfaceCancelCommitCallback (CommitCallback *callback) { UnlinkCommitCallback (callback); XLFree (callback); } UnmapCallback * XLSurfaceRunAtUnmap (Surface *surface, void (*unmap_func) (void *), void *data) { UnmapCallback *callback; callback = AddUnmapCallbackAfter (&surface->unmap_callbacks); callback->unmap = unmap_func; callback->data = data; return callback; } void XLSurfaceCancelUnmapCallback (UnmapCallback *callback) { UnlinkUnmapCallback (callback); XLFree (callback); } void XLCommitSurface (Surface *surface, Bool use_pending) { InternalCommit (surface, (use_pending ? &surface->pending_state : &surface->cached_state)); } DestroyCallback * XLSurfaceRunOnFree (Surface *surface, void (*destroy_func) (void *), void *data) { DestroyCallback *callback; callback = AddDestroyCallbackAfter (&surface->destroy_callbacks); callback->destroy_func = destroy_func; callback->data = data; return callback; } void XLSurfaceCancelRunOnFree (DestroyCallback *callback) { UnlinkDestroyCallback (callback); XLFree (callback); } void * XLSurfaceGetClientData (Surface *surface, ClientDataType type, size_t size, void (*free_func) (void *)) { ClientData *data; /* First, look for existing client data. */ for (data = surface->client_data; data; data = data->next) { if (data->type == type) return data->data; } /* Next, allocate some new client data. */ data = XLMalloc (sizeof *data); data->next = surface->client_data; surface->client_data = data; data->data = XLCalloc (1, size); data->free_function = free_func; data->type = type; return data->data; } void * XLSurfaceFindClientData (Surface *surface, ClientDataType type) { ClientData *data; for (data = surface->client_data; data; data = data->next) { if (data->type == type) return data->data; } return NULL; } Window XLWindowFromSurface (Surface *surface) { if (!surface->role || !surface->role->funcs.get_window) return None; return surface->role->funcs.get_window (surface, surface->role); } Bool XLSurfaceGetResizeDimensions (Surface *surface, int *width, int *height) { if (!surface->role || !surface->role->funcs.get_resize_dimensions) return False; surface->role->funcs.get_resize_dimensions (surface, surface->role, width, height); return True; } void XLSurfacePostResize (Surface *surface, int west_motion, int north_motion, int new_width, int new_height) { if (!surface->role || !surface->role->funcs.post_resize) return; surface->role->funcs.post_resize (surface, surface->role, west_motion, north_motion, new_width, new_height); return; } void XLSurfaceMoveBy (Surface *surface, int west, int north) { if (!surface->role || !surface->role->funcs.move_by) return; surface->role->funcs.move_by (surface, surface->role, west, north); } void XLSurfaceSelectExtraEvents (Surface *surface, unsigned long event_mask) { if (!surface->role || !surface->role->funcs.select_extra_events) return; /* Note that this need only be implemented for surfaces that can get the input focus. */ surface->role->funcs.select_extra_events (surface, surface->role, event_mask); } /* This function doesn't provide the seat that has now been focused in. It is assumed that the role will perform some kind of reference counting in order to determine how many seats currently have it focused. */ void XLSurfaceNoteFocus (Surface *surface, FocusMode focus) { if (!surface->role || !surface->role->funcs.note_focus) return; switch (focus) { case SurfaceFocusIn: surface->num_focused_seats++; /* Check for idle inhibition. */ XLIdleInhibitNoticeSurfaceFocused (surface); break; case SurfaceFocusOut: surface->num_focused_seats = MAX (0, surface->num_focused_seats - 1); if (!surface->num_focused_seats) /* Check if any idle inhibitors are still active. */ XLDetectSurfaceIdleInhibit (); break; } surface->role->funcs.note_focus (surface, surface->role, focus); } /* Merge the cached state in surface into its current state in preparation for commit. */ void XLSurfaceMergeCachedState (Surface *surface) { InternalCommit1 (surface, &surface->cached_state); } /* The following functions convert from window to surface coordinates and vice versa: SurfaceToWindow - take given surface coordinate, and return a window relative coordinate. ScaleToWindow - take given surface dimension, and return a window relative dimension. WindowToSurface - take given window coordinate, and return a surface relative coordinate as a double. ScaleToSurface - take given window dimension, and return a surface relative dimension. Functions prefixed by "truncate" return and accept integer values instead of floating point ones; truncation is performed on fractional values. */ void SurfaceToWindow (Surface *surface, double x, double y, double *x_out, double *y_out) { *x_out = x * surface->factor + surface->input_delta_x; *y_out = y * surface->factor + surface->input_delta_y; } void ScaleToWindow (Surface *surface, double width, double height, double *width_out, double *height_out) { *width_out = width * surface->factor; *height_out = height * surface->factor; } void WindowToSurface (Surface *surface, double x, double y, double *x_out, double *y_out) { *x_out = x / surface->factor - surface->input_delta_x; *y_out = y / surface->factor - surface->input_delta_y; } void ScaleToSurface (Surface *surface, double width, double height, double *width_out, double *height_out) { *width_out = width / surface->factor; *height_out = height / surface->factor; } void TruncateSurfaceToWindow (Surface *surface, int x, int y, int *x_out, int *y_out) { *x_out = x * surface->factor + surface->input_delta_x; *y_out = y * surface->factor + surface->input_delta_y; } void TruncateScaleToWindow (Surface *surface, int width, int height, int *width_out, int *height_out) { *width_out = width * surface->factor; *height_out = height * surface->factor; } void TruncateWindowToSurface (Surface *surface, int x, int y, int *x_out, int *y_out) { *x_out = x / surface->factor - surface->input_delta_x; *y_out = y / surface->factor - surface->input_delta_y; } void TruncateScaleToSurface (Surface *surface, int width, int height, int *width_out, int *height_out) { *width_out = width / surface->factor; *height_out = height / surface->factor; }