12to11/tests/subsurface_test.c
hujianwei c83e7243e1 Fix the tests
* tests/damage_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/dmabuf_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/scale_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/seat_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/simple_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/single_pixel_buffer_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/subsurface_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/transform_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/viewporter_test.c (handle_test_surface_committed)
(test_surface_listener):
* tests/xdg_activation_test.c (handle_test_surface_committed)
(test_surface_listener): Add new committed listeners.
2022-11-22 11:10:40 +00:00

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/* Tests for the Wayland compositor running on the X server.
Copyright (C) 2022 to various contributors.
This file is part of 12to11.
12to11 is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
12to11 is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with 12to11. If not, see <https://www.gnu.org/licenses/>. */
#include "test_harness.h"
#include "viewporter.h"
/* Tests for subsurfaces. */
enum test_kind
{
MAP_WINDOW_KIND,
SUBSURFACE_UNDER_KIND,
SUBSURFACE_OVER_KIND,
SUBSURFACE_MOVE_KIND,
SUBSURFACE_STACKING_KIND,
SUBSURFACE_TREE_KIND,
SUBSURFACE_GROW_SHRINK_KIND,
SUBSURFACE_STACKING_1_KIND,
SUBSURFACE_DESYNC_KIND,
SUBSURFACE_COMPLEX_DAMAGE_KIND,
SUBSURFACE_SCALE_KIND,
SUBSURFACE_REPARENT_KIND,
};
static const char *test_names[] =
{
"map_window",
"subsurface_under",
"subsurface_over",
"subsurface_move",
"subsurface_stacking",
"subsurface_tree",
"subsurface_grow_shrink",
"subsurface_stacking_1",
"subsurface_desync",
"subsurface_complex_damage",
"subsurface_scale",
"subsurface_reparent",
};
struct test_subsurface
{
/* The subsurface itself. */
struct wl_subsurface *subsurface;
/* The associated surface. */
struct wl_surface *surface;
};
#define LAST_TEST SUBSURFACE_REPARENT_KIND
/* The display. */
static struct test_display *display;
/* The subcompositor interface. */
static struct wl_subcompositor *subcompositor;
/* Test interfaces. */
static struct test_interface test_interfaces[] =
{
{ "wl_subcompositor", &subcompositor, &wl_subcompositor_interface, 1, },
};
/* The test surface window. */
static Window test_surface_window;
/* The test surface and Wayland surface. */
static struct test_surface *test_surface;
static struct wl_surface *wayland_surface;
/* Various subsurfaces. */
static struct test_subsurface *subsurfaces[11];
/* Various buffers. */
static struct wl_buffer *tiny_png;
static struct wl_buffer *subsurface_base_png;
static struct wl_buffer *subsurface_damage_png;
static struct wl_buffer *subsurface_1_png;
static struct wl_buffer *subsurface_1_damaged_png;
static struct wl_buffer *subsurface_transparency_png;
static struct wl_buffer *cow_transparent_png;
static struct wl_buffer *gradient_png;
static struct wl_buffer *big_png;
static struct wl_buffer *small_png;
static struct wl_buffer *subsurface_1_complex_png;
static struct wl_buffer *subsurface_transparency_damage_png;
static struct wl_buffer *subsurface_stack_1_png;
static struct wl_buffer *subsurface_stack_2_png;
/* The test image ID. */
static uint32_t current_test_image;
/* Forward declarations. */
static void wait_frame_callback (struct wl_surface *);
static void
sleep_or_verify (void)
{
#ifndef INSPECTION
char *dump_name;
#endif
#ifdef INSPECTION
/* Sleep for 1 second so the human can see what is happening. */
sleep (1);
#else
if (asprintf (&dump_name, "subsurface_test_%"PRIu32".dump",
++current_test_image) < 0)
die ("asprintf");
verify_image_data (display, test_surface_window, dump_name);
free (dump_name);
#endif
}
static void
submit_surface_opaque_region (struct wl_surface *surface,
int x, int y, int width, int height)
{
struct wl_region *region;
region = wl_compositor_create_region (display->compositor);
wl_region_add (region, x, y, width, height);
wl_surface_set_opaque_region (surface, region);
wl_region_destroy (region);
}
static struct test_subsurface *
make_test_subsurface (void)
{
struct test_subsurface *subsurface;
subsurface = malloc (sizeof *subsurface);
if (!subsurface)
goto error_1;
subsurface->surface
= wl_compositor_create_surface (display->compositor);
if (!subsurface->surface)
goto error_2;
subsurface->subsurface
= wl_subcompositor_get_subsurface (subcompositor,
subsurface->surface,
wayland_surface);
if (!subsurface->subsurface)
goto error_3;
return subsurface;
error_3:
wl_surface_destroy (subsurface->surface);
error_2:
free (subsurface);
error_1:
return NULL;
}
static struct test_subsurface *
make_test_subsurface_with_parent (struct test_subsurface *parent)
{
struct test_subsurface *subsurface;
subsurface = malloc (sizeof *subsurface);
if (!subsurface)
goto error_1;
subsurface->surface
= wl_compositor_create_surface (display->compositor);
if (!subsurface->surface)
goto error_2;
subsurface->subsurface
= wl_subcompositor_get_subsurface (subcompositor,
subsurface->surface,
parent->surface);
if (!subsurface->subsurface)
goto error_3;
return subsurface;
error_3:
wl_surface_destroy (subsurface->surface);
error_2:
free (subsurface);
error_1:
return NULL;
}
static void
delete_subsurface_role (struct test_subsurface *subsurface)
{
wl_subsurface_destroy (subsurface->subsurface);
subsurface->subsurface = NULL;
}
static void
recreate_subsurface (struct test_subsurface *subsurface,
struct wl_surface *parent)
{
subsurface->subsurface
= wl_subcompositor_get_subsurface (subcompositor,
subsurface->surface,
parent);
if (!subsurface->subsurface)
report_test_failure ("failed to recreate subsurface");
}
static void
test_single_step (enum test_kind kind)
{
struct wl_region *region;
test_log ("running test step: %s", test_names[kind]);
switch (kind)
{
case MAP_WINDOW_KIND:
tiny_png = load_png_image (display, "tiny.png");
if (!tiny_png)
report_test_failure ("failed to load tiny.png");
wl_surface_attach (wayland_surface, tiny_png, 0, 0);
wl_surface_damage (wayland_surface, 0, 0, INT_MAX, INT_MAX);
submit_surface_opaque_region (wayland_surface, 0, 0, 4, 4);
wl_surface_commit (wayland_surface);
break;
case SUBSURFACE_UNDER_KIND:
/* Make a subsurface, and then place it *under* the parent.
Wait for a frame callback, damage it, and check the
results. */
subsurfaces[0] = make_test_subsurface ();
if (!subsurfaces[0])
report_test_failure ("failed to create subsurface");
subsurface_base_png
= load_png_image (display, "subsurface_base.png");
if (!subsurface_base_png)
report_test_failure ("failed to load subsurface_base.png");
subsurface_damage_png
= load_png_image (display, "subsurface_damage.png");
if (!subsurface_damage_png)
report_test_failure ("failed to load subsurface_damage.png");
wl_subsurface_place_below (subsurfaces[0]->subsurface,
wayland_surface);
wl_surface_attach (subsurfaces[0]->surface, subsurface_base_png,
0, 0);
wl_surface_damage (subsurfaces[0]->surface, 0, 0, 1024, 1024);
submit_surface_opaque_region (subsurfaces[0]->surface,
0, 0, 1024, 1024);
wl_surface_commit (subsurfaces[0]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
wl_surface_attach (subsurfaces[0]->surface, subsurface_damage_png,
0, 0);
wl_surface_damage (subsurfaces[0]->surface, 256, 256, 512, 512);
wl_surface_commit (subsurfaces[0]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_OVER_KIND);
break;
case SUBSURFACE_OVER_KIND:
/* Make a subsurface, and then place it over the parent. Set an
opaque region and attach a buffer. Move the subsurface. */
subsurfaces[1] = make_test_subsurface ();
if (!subsurfaces[1])
report_test_failure ("failed to create subsurface");
subsurface_1_png
= load_png_image (display, "subsurface_1.png");
if (!subsurface_1_png)
report_test_failure ("failed to load subsurface_1.png");
subsurface_1_damaged_png
= load_png_image (display, "subsurface_1_damaged.png");
if (!subsurface_1_damaged_png)
report_test_failure ("failed to load subsurface_1_damaged.png");
/* Now, move the surface a little. */
wl_subsurface_set_position (subsurfaces[1]->subsurface, 40, 40);
/* Set an opaque region. */
submit_surface_opaque_region (subsurfaces[1]->surface,
0, 0, 256, 256);
/* Damage the subsurface. */
wl_surface_attach (subsurfaces[1]->surface, subsurface_1_png,
0, 0);
wl_surface_damage (subsurfaces[1]->surface, 0, 0, 256, 256);
/* Commit the subsurface and its parent. */
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Change the opaque region. */
region = wl_compositor_create_region (display->compositor);
wl_region_add (region, 0, 0, 256, 256);
wl_region_subtract (region, 128, 128, 70, 70);
wl_surface_set_opaque_region (subsurfaces[1]->surface, region);
wl_region_destroy (region);
/* Attach a buffer with transparency. */
wl_surface_attach (subsurfaces[1]->surface, subsurface_1_damaged_png,
0, 0);
wl_surface_damage (subsurfaces[1]->surface, 128, 128, 70, 70);
/* Commit the subsurface and its parent. */
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_MOVE_KIND);
break;
case SUBSURFACE_MOVE_KIND:
/* Move the subsurface to the right a little and check that the
correct area is exposed. */
wl_subsurface_set_position (subsurfaces[1]->subsurface, 50, 50);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Move the subsurface to the right a little more. */
wl_subsurface_set_position (subsurfaces[1]->subsurface, 100, 100);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_STACKING_KIND);
break;
case SUBSURFACE_STACKING_KIND:
/* Stack the first test subsurface above the other test
subsurface. Then, load a transparent pattern into the first
subsurface to verify the stacking order. */
subsurface_transparency_png
= load_png_image (display, "subsurface_transparency.png");
if (!subsurface_transparency_png)
report_test_failure ("failed to load subsurface_transparency.png");
wl_subsurface_place_above (subsurfaces[0]->subsurface,
subsurfaces[1]->surface);
wl_surface_attach (subsurfaces[0]->surface,
subsurface_transparency_png, 0, 0);
/* Also update the opaque region. */
submit_surface_opaque_region (subsurfaces[0]->surface,
640, 640, 128, 128);
wl_surface_damage (subsurfaces[0]->surface, 0, 0, 1024, 1024);
wl_surface_commit (subsurfaces[0]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Afterwards, damage the other test subsurface and see if the
damage is composited correctly. */
submit_surface_opaque_region (subsurfaces[1]->surface,
0, 0, 256, 256);
wl_surface_attach (subsurfaces[1]->surface, subsurface_1_png,
0, 0);
wl_surface_damage (subsurfaces[1]->surface, 128, 128, 70, 70);
/* Commit the subsurface and its parent. */
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_TREE_KIND);
break;
case SUBSURFACE_TREE_KIND:
/* Create two subsurfaces attached to the other test subsurface;
1 below, 1 over. */
subsurfaces[2]
= make_test_subsurface_with_parent (subsurfaces[1]);
subsurfaces[3]
= make_test_subsurface_with_parent (subsurfaces[1]);
if (!subsurfaces[2] || !subsurfaces[3])
report_test_failure ("failed to create subsurfaces");
gradient_png = load_png_image (display, "gradient.png");
if (!gradient_png)
report_test_failure ("failed to load gradient.png");
cow_transparent_png = load_png_image (display, "cow_transparent.png");
if (!cow_transparent_png)
report_test_failure ("failed to load cow_transparent.png");
wl_subsurface_place_below (subsurfaces[2]->subsurface,
subsurfaces[1]->surface);
wl_subsurface_place_above (subsurfaces[3]->subsurface,
subsurfaces[1]->surface);
/* Attach buffers to the various subsurfaces and commit
them. */
wl_surface_attach (subsurfaces[2]->surface, gradient_png,
0, 0);
wl_surface_attach (subsurfaces[3]->surface, cow_transparent_png,
0, 0);
submit_surface_opaque_region (subsurfaces[2]->surface, 0, 0,
100, 300);
wl_surface_damage (subsurfaces[2]->surface, 0, 0, INT_MAX, INT_MAX);
wl_surface_damage (subsurfaces[3]->surface, 0, 0, INT_MAX, INT_MAX);
wl_surface_commit (subsurfaces[2]->surface);
wl_surface_commit (subsurfaces[3]->surface);
/* Nothing should happen to the surface here. */
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Nor here. */
wl_surface_commit (subsurfaces[1]->surface);
/* Until here. */
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Now, unmap the surface. Subsurfaces 2, 3, 4 should all
disappear! */
wl_surface_attach (subsurfaces[1]->surface, NULL, 0, 0);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Map it again. All subsurfaces should appear again, this time
with the opaque circle in subsurface 2 transparent. */
wl_surface_attach (subsurfaces[1]->surface, subsurface_1_damaged_png,
0, 0);
region = wl_compositor_create_region (display->compositor);
wl_region_add (region, 0, 0, 256, 256);
wl_region_subtract (region, 128, 128, 70, 70);
wl_surface_set_opaque_region (subsurfaces[1]->surface, region);
wl_region_destroy (region);
wl_surface_damage (subsurfaces[1]->surface, 128, 128, 70, 70);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Move subsurface 1 to where it gets obscured by the opaque
region of the view above. Verify that the views all move
accordingly. */
wl_subsurface_set_position (subsurfaces[1]->subsurface, 640, 640);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Move one of the views further to the right. */
wl_subsurface_set_position (subsurfaces[2]->subsurface, 100, 100);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_GROW_SHRINK_KIND);
break;
case SUBSURFACE_GROW_SHRINK_KIND:
/* This test attaches a big buffer to the second subsurface.
Then, it attaches a smaller buffer to the second subsurface.
But first, it moves the first subsurface back to 40, 40, and
unmaps the second and third subsurfaces. */
big_png = load_png_image (display, "big.png");
if (!big_png)
report_test_failure ("failed to load big.png");
small_png = load_png_image (display, "small.png");
if (!small_png)
report_test_failure ("failed to load small.png");
wl_subsurface_set_position (subsurfaces[1]->subsurface, 40, 40);
wl_surface_attach (subsurfaces[3]->surface, NULL, 0, 0);
wl_surface_attach (subsurfaces[2]->surface, NULL, 0, 0);
wl_surface_commit (subsurfaces[3]->surface);
wl_surface_commit (subsurfaces[2]->surface);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
submit_surface_opaque_region (subsurfaces[1]->surface, 0, 0, 300,
300);
wl_surface_attach (subsurfaces[1]->surface, big_png, 0, 0);
wl_surface_damage (subsurfaces[1]->surface, 0, 0, 300, 300);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
submit_surface_opaque_region (subsurfaces[1]->surface, 0, 0, 150,
150);
wl_surface_attach (subsurfaces[1]->surface, small_png, 0, 0);
wl_surface_damage (subsurfaces[1]->surface, 0, 0, 150, 150);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_STACKING_1_KIND);
break;
case SUBSURFACE_STACKING_1_KIND:
/* Move the second subsurface above the first. Then, move the
third subsurface above the fourth, and the fourth below the
second. */
wl_subsurface_place_above (subsurfaces[1]->subsurface,
subsurfaces[0]->surface);
wl_subsurface_place_above (subsurfaces[2]->subsurface,
subsurfaces[3]->surface);
wl_subsurface_place_below (subsurfaces[3]->subsurface,
subsurfaces[1]->surface);
/* Next, attach some buffers to the third and fourth
surface. */
wl_surface_attach (subsurfaces[2]->surface, gradient_png, 0, 0);
wl_surface_attach (subsurfaces[3]->surface, cow_transparent_png,
0, 0);
submit_surface_opaque_region (subsurfaces[2]->surface, 0, 0,
100, 300);
wl_surface_commit (subsurfaces[2]->surface);
wl_surface_commit (subsurfaces[3]->surface);
/* Commit the first subsurface. */
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
/* The result of the test should be as follows. Above the first
subsurface lies the fourth subsurface (cow_transparent.png),
above which is the second subsurface (small.png), above which
is the third subsurface (gradient.png). */
sleep_or_verify ();
/* Next, test moving the third subsurface immediately below the
fourth. */
wl_subsurface_place_below (subsurfaces[2]->subsurface,
subsurfaces[3]->surface);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
/* The result of the test should be as follows. Above the first
subsurface lies the third subsurface (gradient.png), above
which lies the fourth subsurface (cow_transparent.png), and
finally the third (small.png). */
sleep_or_verify ();
test_single_step (SUBSURFACE_DESYNC_KIND);
break;
case SUBSURFACE_DESYNC_KIND:
/* Hide every other subsurface other than subsurfaces[0]. */
wl_surface_attach (subsurfaces[1]->surface, NULL, 0, 0);
wl_surface_attach (subsurfaces[2]->surface, NULL, 0, 0);
wl_surface_attach (subsurfaces[3]->surface, NULL, 0, 0);
wl_surface_commit (subsurfaces[3]->surface);
wl_surface_commit (subsurfaces[2]->surface);
wl_surface_commit (subsurfaces[1]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Create a tree of subsurfaces as follows:
subsurfaces[4] (as a child of subsurfaces[0])
subsurfaces[5]
subsurfaces[6]
subsurfaces[7]
subsurfaces[8] */
subsurfaces[4] = make_test_subsurface_with_parent (subsurfaces[0]);
if (!subsurfaces[4])
report_test_failure ("failed to create subsurfaces");
subsurfaces[5]
= make_test_subsurface_with_parent (subsurfaces[4]);
subsurfaces[6]
= make_test_subsurface_with_parent (subsurfaces[4]);
if (!subsurfaces[5] || !subsurfaces[6])
report_test_failure ("failed to create subsurfaces");
subsurfaces[7]
= make_test_subsurface_with_parent (subsurfaces[6]);
subsurfaces[8]
= make_test_subsurface_with_parent (subsurfaces[6]);
if (!subsurfaces[7] || !subsurfaces[8])
report_test_failure ("failed to create subsurfaces");
/* Confirm all the children. Attach tiny_png to prevent some
subsurfaces from being unmapped. */
wl_surface_attach (subsurfaces[4]->surface, tiny_png, 0, 0);
wl_surface_attach (subsurfaces[6]->surface, tiny_png, 0, 0);
wl_surface_damage (subsurfaces[4]->surface, 0, 0, 4, 4);
wl_surface_damage (subsurfaces[6]->surface, 0, 0, 4, 4);
wl_surface_commit (subsurfaces[6]->surface);
wl_surface_commit (subsurfaces[4]->surface);
wl_surface_commit (subsurfaces[0]->surface);
/* Now, make subsurfaces[8] desynchronous. */
wl_subsurface_set_desync (subsurfaces[8]->subsurface);
/* Attach gradient.png to subsurfaces[8]. While subsurfaces[8]
is desync, 6 and 4 are both synchronous. */
wl_surface_attach (subsurfaces[8]->surface, gradient_png, 0, 0);
wl_surface_damage (subsurfaces[8]->surface, 0, 0, 100, 300);
wl_surface_commit (subsurfaces[8]->surface);
/* Thus, the state should not appear. */
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Next, make subsurfaces[6] desynchronous. */
wl_subsurface_set_desync (subsurfaces[6]->subsurface);
/* gradient.png should still not appear. */
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Finally, make subsurfaces[0] and subsurfaces[4]
desynchronous. As subsurfaces[0] has cached state (it was
committed earlier), its state and that of all its children
should be applied. As a result, gradient.png should appear
without having to commit subsurfaces[8] again. */
wl_subsurface_set_desync (subsurfaces[4]->subsurface);
wl_subsurface_set_desync (subsurfaces[0]->subsurface);
/* Commit wayland_surface to get a frame callback. */
wait_frame_callback (wayland_surface);
/* gradient.png should now appear onscreen. */
sleep_or_verify ();
/* Next, make subsurfaces[6] synchronous. Attach small.png to
subsurfaces[8] and gradient.png to subsurfaces[5]. */
wl_subsurface_set_sync (subsurfaces[6]->subsurface);
wl_surface_attach (subsurfaces[8]->surface, small_png, 0, 0);
wl_surface_damage (subsurfaces[8]->surface, 0, 0, 150, 150);
wl_surface_commit (subsurfaces[8]->surface);
/* Commit subsurfaces[4] for a frame callback. Verify that the
contents did not change, as subsurfaces[6] is
synchronous. */
wait_frame_callback (subsurfaces[4]->surface);
sleep_or_verify ();
/* Commit subsurfaces[6], then commit subsurfaces[4] to apply
the pending state. The state in subsurfaces[8] should be
applied. */
wl_surface_commit (subsurfaces[6]->surface);
wait_frame_callback (subsurfaces[4]->surface);
sleep_or_verify ();
/* Now, attach big_png to subsurfaces[8]. */
wl_surface_attach (subsurfaces[8]->surface, big_png, 0, 0);
wl_surface_damage (subsurfaces[8]->surface, 0, 0, 300, 300);
wl_surface_commit (subsurfaces[8]->surface);
/* Make subsurfaces[6]->surface desynchronous. Nothing should
appear despite subsurfaces[8] having become desynchronous, as
subsurfaces[6] has no cached state. subsurfaces[4] is only
committed to get a frame callback. */
wl_subsurface_set_desync (subsurfaces[6]->subsurface);
wait_frame_callback (subsurfaces[4]->surface);
sleep_or_verify ();
/* Now, apply a buffer transform to subsurfaces[8]. Upon
commit, big.png should be displayed rotated 90 degrees
clockwise, by the buffer transform being merged with the
cached state of the surface prior to being committed. */
wl_surface_set_buffer_transform (subsurfaces[8]->surface,
WL_OUTPUT_TRANSFORM_90);
wait_frame_callback (subsurfaces[8]->surface);
sleep_or_verify ();
/* Now, attach subsurface_1.png in subsurfaces[7]. Nothing
should be displayed. */
wl_surface_attach (subsurfaces[7]->surface, subsurface_1_png,
0, 0);
wl_surface_damage (subsurfaces[7]->surface, 0, 0, 256, 256);
wl_surface_commit (subsurfaces[7]->surface);
/* Also move the subsurface a little. */
wl_subsurface_set_position (subsurfaces[7]->subsurface, 100, 100);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Commit subsurfaces[6]. As it is now desynchronous,
subsurface_1.png should be displayed. */
wait_frame_callback (subsurfaces[6]->surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_COMPLEX_DAMAGE_KIND);
break;
case SUBSURFACE_COMPLEX_DAMAGE_KIND:
/* Hide subsurfaces[8]. After this, subsurfaces[7].png should
be displayed entirely. */
wl_surface_attach (subsurfaces[8]->surface, NULL, 0, 0);
wait_frame_callback (subsurfaces[8]->surface);
sleep_or_verify ();
/* Move subsurfaces[8] to 270, 270. This adds some damage to
quadrant D. */
wl_subsurface_set_position (subsurfaces[8]->subsurface, 600, 600);
/* Make subsurfaces[8] synchronous. */
wl_subsurface_set_sync (subsurfaces[8]->subsurface);
/* Attach a buffer to subsurfaces[8]. */
wl_surface_set_buffer_transform (subsurfaces[8]->surface,
WL_OUTPUT_TRANSFORM_NORMAL);
wl_surface_attach (subsurfaces[8]->surface, small_png, 0, 0);
wl_surface_damage (subsurfaces[8]->surface, 0, 0, 150, 150);
wl_surface_commit (subsurfaces[8]->surface);
/* Nothing should appear. */
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Attach subsurface_1_complex.png to subsurfaces[7], and apply
detailed damage. Verify that the result remains correct
despite the subcompositor performing damage
simplification. */
subsurface_1_complex_png
= load_png_image (display, "subsurface_1_complex.png");
if (!subsurface_1_complex_png)
report_test_failure ("failed to load subsurface_1_complex.png");
subsurface_transparency_damage_png
= load_png_image (display, "subsurface_transparency_damage.png");
if (!subsurface_transparency_damage_png)
report_test_failure ("failed to load subsurface_transparency_damage.png");
/* Set a complex opaque region. */
region = wl_compositor_create_region (display->compositor);
wl_region_add (region, 0, 0, 256, 256);
wl_region_subtract (region, 128, 128, 70, 70);
wl_surface_set_opaque_region (subsurfaces[0]->surface, region);
wl_region_destroy (region);
/* Attach subsurface_1_complex.png. */
wl_surface_attach (subsurfaces[7]->surface, subsurface_1_complex_png,
0, 0);
wl_surface_damage (subsurfaces[7]->surface, 20, 24, 139, 55);
wl_surface_damage (subsurfaces[7]->surface, 31, 108, 25, 24);
wl_surface_damage (subsurfaces[7]->surface, 16, 179, 10, 9);
wl_surface_damage (subsurfaces[7]->surface, 80, 85, 73, 43);
wl_surface_damage (subsurfaces[7]->surface, 153, 56, 39, 53);
wl_surface_damage (subsurfaces[7]->surface, 125, 56, 28, 29);
wl_surface_damage (subsurfaces[7]->surface, 128, 128, 70, 70);
wl_surface_commit (subsurfaces[7]->surface);
/* Make subsurfaces[6] and subsurfaces[4] synchronous. */
wl_subsurface_set_sync (subsurfaces[4]->subsurface);
wl_subsurface_set_sync (subsurfaces[6]->subsurface);
/* Commit subsurfaces[6]->surface and
subsurfaces[4]->surface. */
wl_surface_commit (subsurfaces[6]->surface);
wl_surface_commit (subsurfaces[4]->surface);
/* Now, apply damage to quadrants C and D. Attach
subsurface_transparency_damage.png to subsurfaces[0]. */
wl_surface_attach (subsurfaces[0]->surface,
subsurface_transparency_damage_png,
0, 0);
wl_surface_damage (subsurfaces[0]->surface, 52, 882, 810, 58);
wait_frame_callback (subsurfaces[0]->surface);
sleep_or_verify ();
test_single_step (SUBSURFACE_SCALE_KIND);
break;
case SUBSURFACE_SCALE_KIND:
/* Set the global output scale to two, then three. Verify the
subcompositor tree each time. */
test_set_scale (display, 2);
wait_frame_callback (wayland_surface);
/* Sleep for 1 second to wait for the scale hooks to completely
run. */
sleep (1);
sleep_or_verify ();
test_set_scale (display, 3);
wait_frame_callback (wayland_surface);
/* Sleep for 1 second to wait for the scale hooks to completely
run. */
sleep (1);
sleep_or_verify ();
/* Reset the scale. */
test_set_scale (display, 1);
wait_frame_callback (wayland_surface);
/* Sleep for 1 second to wait for the scale hooks to completely
run. */
sleep (1);
test_single_step (SUBSURFACE_REPARENT_KIND);
break;
case SUBSURFACE_REPARENT_KIND:
subsurface_stack_1_png
= load_png_image (display, "subsurface_stack_1.png");
if (!subsurface_stack_1_png)
report_test_failure ("failed to load subsurface_stack_1.png");
subsurface_stack_2_png
= load_png_image (display, "subsurface_stack_2.png");
if (!subsurface_stack_2_png)
report_test_failure ("failed to load subsurface_stack_2.png");
/* Delete subsurfaces[6]. Verify that after doing so,
subsurfaces[7] and subsurfaces[8] disappear. */
delete_subsurface_role (subsurfaces[6]);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Next, recreate the subsurface. The children should not
become visible, as subsurfaces[4] was not committed. */
recreate_subsurface (subsurfaces[6],
subsurfaces[4]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Finally, create two new subsurfaces. Both are children of
subsurfaces[6]. The first, subsurfaces[9] has
subsurface_stack_1 applied, and is placed at 600, 600. */
subsurfaces[9]
= make_test_subsurface_with_parent (subsurfaces[6]);
if (!subsurfaces[9])
report_test_failure ("failed to create subsurface");
wl_surface_attach (subsurfaces[9]->surface, subsurface_stack_1_png,
0, 0);
wl_surface_damage (subsurfaces[9]->surface, 0, 0, 100, 100);
wl_surface_commit (subsurfaces[9]->surface);
wl_subsurface_set_position (subsurfaces[9]->subsurface, 600, 600);
/* The second, subsurfaces[10] is a child of subsurfaces[6]. It
is also placed at 600, 600, on top of subsurfaces[9]. */
subsurfaces[10]
= make_test_subsurface_with_parent (subsurfaces[6]);
if (!subsurfaces[10])
report_test_failure ("failed to create subsurface");
wl_surface_attach (subsurfaces[10]->surface, subsurface_stack_2_png,
0, 0);
wl_surface_damage (subsurfaces[10]->surface, 0, 0, 100, 100);
wl_surface_commit (subsurfaces[10]->surface);
wl_subsurface_set_position (subsurfaces[10]->subsurface, 600, 600);
/* Now, commit subsurfaces[6]. Nothing should become
visible. */
wl_surface_commit (subsurfaces[6]->surface);
wait_frame_callback (wayland_surface);
sleep_or_verify ();
/* Finally, commit subsurfaces[4] and then subsurfaces[0].
Everything should now show up: a completely white W on top of
a translucent red cube, partly obscuring small.png, at 600,
600. */
wl_surface_commit (subsurfaces[4]->surface);
wait_frame_callback (subsurfaces[0]->surface);
sleep_or_verify ();
/* Test that subsurface actions are applied in the right order
for newly unparented (pending) subsurfaces. Destroy and
recreate subsurfaces[9] and subsurfaces[10]. */
delete_subsurface_role (subsurfaces[9]);
delete_subsurface_role (subsurfaces[10]);
recreate_subsurface (subsurfaces[9], subsurfaces[6]->surface);
recreate_subsurface (subsurfaces[10], subsurfaces[6]->surface);
wl_subsurface_set_position (subsurfaces[9]->subsurface, 600, 600);
wl_subsurface_set_position (subsurfaces[10]->subsurface, 600, 600);
/* Place subsurfaces[9] above subsurfaces[10]. At this point,
the subsurfaces have not yet been confirmed. */
wl_subsurface_place_above (subsurfaces[9]->subsurface,
subsurfaces[10]->surface);
/* Commit the parents. W should now be tinted red. */
wl_surface_commit (subsurfaces[6]->surface);
wl_surface_commit (subsurfaces[4]->surface);
wait_frame_callback (subsurfaces[0]->surface);
sleep_or_verify ();
break;
}
if (kind == LAST_TEST)
test_complete ();
}
static void
handle_test_surface_mapped (void *data, struct test_surface *surface,
uint32_t xid, const char *display_string)
{
/* Sleep for 1 second to ensure that the window is exposed and
redirected. */
sleep (1);
/* Start the test. */
test_surface_window = xid;
/* Run the test again. */
test_single_step (SUBSURFACE_UNDER_KIND);
}
static void
handle_test_surface_committed (void *data, struct test_surface *surface,
uint32_t presentation_hint)
{
}
static const struct test_surface_listener test_surface_listener =
{
handle_test_surface_mapped,
NULL,
handle_test_surface_committed,
};
static void
handle_wl_callback_done (void *data, struct wl_callback *callback,
uint32_t callback_data)
{
bool *flag;
wl_callback_destroy (callback);
/* Now tell wait_frame_callback to break out of the loop. */
flag = data;
*flag = true;
}
static const struct wl_callback_listener wl_callback_listener =
{
handle_wl_callback_done,
};
static void
wait_frame_callback (struct wl_surface *surface)
{
struct wl_callback *callback;
bool flag;
/* Commit surface and wait for a frame callback. */
callback = wl_surface_frame (surface);
flag = false;
wl_callback_add_listener (callback, &wl_callback_listener,
&flag);
wl_surface_commit (surface);
while (!flag)
{
if (wl_display_dispatch (display->display) == -1)
die ("wl_display_dispatch");
}
}
static void
run_test (void)
{
if (!make_test_surface (display, &wayland_surface,
&test_surface))
report_test_failure ("failed to create test surface");
test_surface_add_listener (test_surface, &test_surface_listener,
NULL);
test_single_step (MAP_WINDOW_KIND);
while (true)
{
if (wl_display_dispatch (display->display) == -1)
die ("wl_display_dispatch");
}
}
int
main (void)
{
test_init ();
display = open_test_display (test_interfaces,
ARRAYELTS (test_interfaces));
if (!display)
report_test_failure ("failed to open display");
run_test ();
}