forked from 12to11/12to11

* 12to11.c (XLMain): Initialize wp_viewporter. * Imakefile (ETAGS): Remove unused variable. (SRCS, OBJS): Add wp_viewporter.c and wp_viewporter.o. (GENHEADERS): Remove unnecessary headers. (viewporter): New scanner target. * README: Document support for wp_viewporter. * compositor.h (struct _ViewportExt): New forward declaration. (struct _DrawParams): New fields for cropping and stretching. (struct _RenderFuncs): Describe how composite works. (struct _BufferFuncs): Make update_buffer_for_damage take DrawParams as an argument. (struct _State): New fields for viewporting. (struct _Surface): New field `viewport' and associated input delta. (struct _XdgRoleImplementationFuncs): New field `is_window_mapped'. Do not commit while unmapped. * dmabuf.c (XLInitDmabuf): Remove outdated comment. * dnd.c (HandleMotion): Use TruncateWindowToSurface. * egl.c (struct _EglBuffer): Add 3x3 reverse transformation matrix. (struct _CompositeProgram): Rename `scale' to `source'. (Index): New macro. (PickBetterVisual, FindVisual): Compensate for EGL picking a non-RGBA visual. (EglCompileCompositeProgram): Look for source, not scale. (ComputeTransformMatrix): New function. (Composite): Compute transformation matrix and draw using that. (BufferFromDmaBuf, BufferFromShm): Copy identity transform and stop setting scale. (ReverseTransformToBox): New function. (UpdateShmBufferIncrementally): Accept DrawParams and invert damage according to that. (UpdateBuffer, UpdateBufferForDamage): Pass draw params to the incremental buffer update function. * fns.c (XLExtendRegion): New function. * frame_clock.c (CurrentHighPrecisionTimestamp): Delete function. (HighPrecisionTimestamp, HighPrecisionTimestamp32): New functions. (PostEndFrame): Handle X server time truncation to 32 bits. (XLFrameClockFreeze): Remove trailing whitespace. * picture_renderer.c (GetSourceX, GetSourceY, CompareStretch): New functions. (MaybeApplyTransform): Check more values before applying transformations. Then, handle stretch and offset. * positioner.c (GetAdjustmentOffset, ApplyConstraintAdjustment) (XLPositionerCalculateGeometry): Scale coordinates using new functions. * renderer.c (RenderUpdateBufferForDamage): Accept DrawParams instead of scale. * shaders.txt (Composite Rectangle Fragment Shader RGBA) (Composite Rectangle Fragment Shader RGBX) (Composite Rectangle Fragment Shader External): Stop transforming texcoords. (Composite Rectangle Vertex Shader): Transform texcoords in the vertex shader instead. * subcompositor.c (IsViewported, SetViewported, ClearViewported): New functions. (struct _View): New fields for tracking viewports and fractional offsets. (ViewAttachBuffer): Do not garbage upon buffer size change if a viewport is set. (ViewMoveFractional): New function. (ViewDamage): Describe what the damage is and is not transformed by. (GetContentScale): New function. (ViewWidth, ViewHeight): Apply viewport. (ViewSetScale): Use ViewAfterSizeUpdate instead of duplicating code. (ViewSetViewport, ViewClearViewport): New functions. (ViewComputeTransform): Compute transform for viewports. New arg draw; use it to determine whether or not to include a fractional offset. (IntersectBoxes): Fix intersection calculation. (SubcompositorUpdate): Don't keep calling ViewWidth and ViewHeight in a loop. (SubcompositorExpose): Adjust for changes to buffer damage uploading. * subsurface.c (MoveFractional): New function. Handle fractional offsets after scaling. (MaybeUpdateOutputs, AfterParentCommit, Setup, Rescale): Use that function to move the subsurface instead. * surface.c (ApplyScale): Update comment. (ApplyViewport, CheckViewportValues): New functions. (HandleScaleChanged): Apply the viewport as well upon scale change. (ApplyDamage): Improve damage calculation for viewported surfaces. (SavePendingState, InternalCommit): Save and commit viewport state; check old values upon buffer commit. (InitState): Initialize viewport to initial values. (XLSurfaceRunFrameCallbacks): Handle overflows of 32-bit time at the 49-day mark. (SurfaceToWindow, ScaleToWindow, WindowToSurface, ScaleToSurface) (TruncateScaleToWindow, TruncateScaleToWindow) (TruncateWindowToSurface, TruncateScaleToSurface): New functions for handling scale. * xdg_popup.c (MoveWindow, IsWindowMapped, XLGetXdgPopup): * xdg_surface.c (IsRoleMapped, Commit, Subframe) (GetResizeDimensions, XLXdgRoleCalcNewWindowSize): * xdg_toplevel.c (IsWindowMapped, NoteConfigureTime, SendStates) (RecordStateSize, HandleWindowGeometryChange, NoteWindowPreResize) (XLGetXdgToplevel): Use them instead of manually multiplying with the factor.
363 lines
8 KiB
C
363 lines
8 KiB
C
/* Wayland compositor running on top of an X server.
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Copyright (C) 2022 to various contributors.
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This file is part of 12to11.
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12to11 is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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12to11 is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with 12to11. If not, see <https://www.gnu.org/licenses/>. */
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include "compositor.h"
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/* Structure defining a registered renderer. */
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typedef struct _Renderer Renderer;
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struct _Renderer
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{
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/* The next renderer in the chain of available renderers. */
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Renderer *next;
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/* The name of this renderer. */
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const char *name;
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/* Set of buffer manipulation functions. */
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BufferFuncs *buffer_funcs;
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/* Set of rendering manipulation functions. */
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RenderFuncs *render_funcs;
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};
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/* Chain of all renderers. */
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static Renderer *renderers;
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/* The selected buffer functions. */
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static BufferFuncs buffer_funcs;
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/* The selected render functions. */
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static RenderFuncs render_funcs;
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/* Flags of the selected renderer. */
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int renderer_flags;
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static Renderer *
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AllocateRenderer (void)
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{
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static Renderer renderers[2];
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static int used;
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if (used < ArrayElements (renderers))
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return &renderers[used++];
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/* When adding a new renderer, make sure to update the number of
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renderers in the above array. */
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abort ();
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}
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RenderTarget
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RenderTargetFromWindow (Window window)
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{
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return render_funcs.target_from_window (window);
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}
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RenderTarget
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RenderTargetFromPixmap (Pixmap pixmap)
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{
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return render_funcs.target_from_pixmap (pixmap);
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}
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void
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RenderNoteTargetSize (RenderTarget target, int width, int height)
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{
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if (!render_funcs.note_target_size)
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/* This function can be NULL. */
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return;
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render_funcs.note_target_size (target, width, height);
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}
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Picture
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RenderPictureFromTarget (RenderTarget target)
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{
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return render_funcs.picture_from_target (target);
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}
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void
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RenderFreePictureFromTarget (Picture picture)
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{
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render_funcs.free_picture_from_target (picture);
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}
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void
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RenderDestroyRenderTarget (RenderTarget target)
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{
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render_funcs.destroy_render_target (target);
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}
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void
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RenderStartRender (RenderTarget target)
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{
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if (render_funcs.start_render)
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render_funcs.start_render (target);
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}
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void
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RenderFillBoxesWithTransparency (RenderTarget target, pixman_box32_t *boxes,
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int nboxes, int min_x, int min_y)
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{
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render_funcs.fill_boxes_with_transparency (target, boxes,
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nboxes, min_x, min_y);
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}
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void
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RenderClearRectangle (RenderTarget target, int x, int y, int width, int height)
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{
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render_funcs.clear_rectangle (target, x, y, width, height);
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}
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void
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RenderComposite (RenderBuffer source, RenderTarget target, Operation op,
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int src_x, int src_y, int x, int y, int width, int height,
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DrawParams *draw_params)
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{
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render_funcs.composite (source, target, op, src_x, src_y, x, y,
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width, height, draw_params);
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}
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void
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RenderFinishRender (RenderTarget target)
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{
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if (render_funcs.finish_render)
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render_funcs.finish_render (target);
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}
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int
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RenderTargetAge (RenderTarget target)
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{
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return render_funcs.target_age (target);
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}
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RenderFence
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RenderImportFdFence (int fd, Bool *error)
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{
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/* Fence-related functions must be defined if
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SupportExplicitSync is in flags. */
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return render_funcs.import_fd_fence (fd, error);
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}
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void
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RenderWaitFence (RenderFence fence)
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{
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return render_funcs.wait_fence (fence);
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}
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void
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RenderDeleteFence (RenderFence fence)
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{
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return render_funcs.delete_fence (fence);
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}
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int
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RenderGetFinishFence (Bool *error)
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{
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return render_funcs.get_finish_fence (error);
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}
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DrmFormat *
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RenderGetDrmFormats (int *n_formats)
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{
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return buffer_funcs.get_drm_formats (n_formats);
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}
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dev_t
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RenderGetRenderDevice (Bool *error)
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{
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return buffer_funcs.get_render_device (error);
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}
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ShmFormat *
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RenderGetShmFormats (int *n_formats)
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{
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return buffer_funcs.get_shm_formats (n_formats);
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}
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RenderBuffer
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RenderBufferFromDmaBuf (DmaBufAttributes *attributes, Bool *error)
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{
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return buffer_funcs.buffer_from_dma_buf (attributes, error);
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}
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void
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RenderBufferFromDmaBufAsync (DmaBufAttributes *attributes,
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DmaBufSuccessFunc success_func,
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DmaBufFailureFunc failure_func,
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void *callback_data)
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{
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return buffer_funcs.buffer_from_dma_buf_async (attributes,
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success_func,
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failure_func,
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callback_data);
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}
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RenderBuffer
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RenderBufferFromShm (SharedMemoryAttributes *attributes, Bool *error)
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{
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return buffer_funcs.buffer_from_shm (attributes, error);
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}
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Bool
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RenderValidateShmParams (uint32_t format, uint32_t width, uint32_t height,
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int32_t offset, int32_t stride, size_t pool_size)
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{
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return buffer_funcs.validate_shm_params (format, width, height,
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offset, stride, pool_size);
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}
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void
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RenderFreeShmBuffer (RenderBuffer buffer)
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{
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return buffer_funcs.free_shm_buffer (buffer);
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}
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void
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RenderFreeDmabufBuffer (RenderBuffer buffer)
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{
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return buffer_funcs.free_dmabuf_buffer (buffer);
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}
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void
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RenderUpdateBufferForDamage (RenderBuffer buffer, pixman_region32_t *damage,
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DrawParams *params)
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{
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if (!buffer_funcs.update_buffer_for_damage)
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return;
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buffer_funcs.update_buffer_for_damage (buffer, damage, params);
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}
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Bool
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RenderCanReleaseNow (RenderBuffer buffer)
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{
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return buffer_funcs.can_release_now (buffer);
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}
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void
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RegisterStaticRenderer (const char *name,
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RenderFuncs *render_funcs,
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BufferFuncs *buffer_funcs)
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{
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Renderer *renderer;
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renderer = AllocateRenderer ();
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renderer->next = renderers;
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renderer->buffer_funcs = buffer_funcs;
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renderer->render_funcs = render_funcs;
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renderer->name = name;
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renderers = renderer;
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}
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static Bool
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InstallRenderer (Renderer *renderer)
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{
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buffer_funcs = *renderer->buffer_funcs;
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render_funcs = *renderer->render_funcs;
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/* Now, initialize the renderer by calling its init functions. */
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if (!render_funcs.init_render_funcs ())
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/* If this returns false, then the renderer cannot be used. */
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return False;
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/* Next, initialize the colormap before init_buffer_funcs. */
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compositor.colormap
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= XCreateColormap (compositor.display,
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DefaultRootWindow (compositor.display),
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compositor.visual, AllocNone);
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buffer_funcs.init_buffer_funcs ();
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/* Finally, set the flags. The idea is that init_render_funcs
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and/or init_buffer_funcs might change this, so we set them from
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renderer->render_funcs. */
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renderer_flags = renderer->render_funcs->flags;
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return True;
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}
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static void
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PickRenderer (void)
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{
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const char *selected;
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Renderer *renderer;
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/* Install and initialize the first renderer in the list. */
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XLAssert (renderers != NULL);
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selected = getenv ("RENDERER");
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if (selected)
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{
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/* If selected is "help", print each renderer and exit. */
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if (!strcmp (selected, "help"))
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{
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fprintf (stderr, "The following rendering backends can be used:\n");
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for (renderer = renderers; renderer; renderer = renderer->next)
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fprintf (stderr, " %s\n", renderer->name);
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exit (0);
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}
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/* Otherwise, look for a renderer matching the given name and
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install it. */
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for (renderer = renderers; renderer; renderer = renderer->next)
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{
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if (!strcmp (renderer->name, selected))
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{
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if (!InstallRenderer (renderer))
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{
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fprintf (stderr, "Failed to initialize renderer %s, "
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"defaulting to %s instead.\n", selected,
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renderers->name);
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goto fall_back;
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}
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return;
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}
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}
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/* Fall back to the default renderer. */
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fprintf (stderr, "Defaulting to renderer %s, as %s was not found\n",
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renderers->name, selected);
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fall_back:
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}
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if (!InstallRenderer (renderers))
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abort ();
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}
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void
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InitRenderers (void)
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{
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#ifdef HaveEglSupport
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InitEgl ();
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#endif
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InitPictureRenderer ();
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PickRenderer ();
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}
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