12to11/renderer.c
oldosfan 4d2e85d002 Implement wp_viewporter support and fix scaling for fractional values
* 12to11.c (XLMain): Initialize wp_viewporter.
* Imakefile (ETAGS): Remove unused variable.
(SRCS, OBJS): Add wp_viewporter.c and wp_viewporter.o.
(GENHEADERS): Remove unnecessary headers.
(viewporter): New scanner target.
* README: Document support for wp_viewporter.
* compositor.h (struct _ViewportExt): New forward declaration.
(struct _DrawParams): New fields for cropping and stretching.
(struct _RenderFuncs): Describe how composite works.
(struct _BufferFuncs): Make update_buffer_for_damage take
DrawParams as an argument.
(struct _State): New fields for viewporting.
(struct _Surface): New field `viewport' and associated input
delta.
(struct _XdgRoleImplementationFuncs): New field
`is_window_mapped'.  Do not commit while unmapped.
* dmabuf.c (XLInitDmabuf): Remove outdated comment.
* dnd.c (HandleMotion): Use TruncateWindowToSurface.
* egl.c (struct _EglBuffer): Add 3x3 reverse transformation
matrix.
(struct _CompositeProgram): Rename `scale' to `source'.
(Index): New macro.
(PickBetterVisual, FindVisual): Compensate for EGL picking a
non-RGBA visual.
(EglCompileCompositeProgram): Look for source, not scale.
(ComputeTransformMatrix): New function.
(Composite): Compute transformation matrix and draw using that.
(BufferFromDmaBuf, BufferFromShm): Copy identity transform and
stop setting scale.
(ReverseTransformToBox): New function.
(UpdateShmBufferIncrementally): Accept DrawParams and invert
damage according to that.
(UpdateBuffer, UpdateBufferForDamage): Pass draw params to the
incremental buffer update function.
* fns.c (XLExtendRegion): New function.
* frame_clock.c (CurrentHighPrecisionTimestamp): Delete
function.
(HighPrecisionTimestamp, HighPrecisionTimestamp32): New
functions.
(PostEndFrame): Handle X server time truncation to 32 bits.
(XLFrameClockFreeze): Remove trailing whitespace.
* picture_renderer.c (GetSourceX, GetSourceY, CompareStretch):
New functions.
(MaybeApplyTransform): Check more values before applying
transformations.  Then, handle stretch and offset.
* positioner.c (GetAdjustmentOffset, ApplyConstraintAdjustment)
(XLPositionerCalculateGeometry): Scale coordinates using new
functions.
* renderer.c (RenderUpdateBufferForDamage): Accept DrawParams
instead of scale.
* shaders.txt (Composite Rectangle Fragment Shader RGBA)
(Composite Rectangle Fragment Shader RGBX)
(Composite Rectangle Fragment Shader External): Stop
transforming texcoords.
(Composite Rectangle Vertex Shader): Transform texcoords in the
vertex shader instead.
* subcompositor.c (IsViewported, SetViewported,
ClearViewported): New functions.
(struct _View): New fields for tracking viewports and fractional
offsets.
(ViewAttachBuffer): Do not garbage upon buffer size change if a
viewport is set.
(ViewMoveFractional): New function.
(ViewDamage): Describe what the damage is and is not transformed
by.
(GetContentScale): New function.
(ViewWidth, ViewHeight): Apply viewport.
(ViewSetScale): Use ViewAfterSizeUpdate instead of duplicating
code.
(ViewSetViewport, ViewClearViewport): New functions.
(ViewComputeTransform): Compute transform for viewports.  New
arg draw; use it to determine whether or not to include a
fractional offset.
(IntersectBoxes): Fix intersection calculation.
(SubcompositorUpdate): Don't keep calling ViewWidth and
ViewHeight in a loop.
(SubcompositorExpose): Adjust for changes to buffer damage
uploading.
* subsurface.c (MoveFractional): New function.  Handle
fractional offsets after scaling.
(MaybeUpdateOutputs, AfterParentCommit, Setup, Rescale): Use
that function to move the subsurface instead.
* surface.c (ApplyScale): Update comment.
(ApplyViewport, CheckViewportValues): New functions.
(HandleScaleChanged): Apply the viewport as well upon scale
change.
(ApplyDamage): Improve damage calculation for viewported
surfaces.
(SavePendingState, InternalCommit): Save and commit viewport
state; check old values upon buffer commit.
(InitState): Initialize viewport to initial values.
(XLSurfaceRunFrameCallbacks): Handle overflows of 32-bit time at
the 49-day mark.
(SurfaceToWindow, ScaleToWindow, WindowToSurface, ScaleToSurface)
(TruncateScaleToWindow, TruncateScaleToWindow)
(TruncateWindowToSurface, TruncateScaleToSurface): New functions
for handling scale.
* xdg_popup.c (MoveWindow, IsWindowMapped, XLGetXdgPopup):
* xdg_surface.c (IsRoleMapped, Commit, Subframe)
(GetResizeDimensions, XLXdgRoleCalcNewWindowSize):
* xdg_toplevel.c (IsWindowMapped, NoteConfigureTime, SendStates)
(RecordStateSize, HandleWindowGeometryChange, NoteWindowPreResize)
(XLGetXdgToplevel): Use them instead of manually multiplying
with the factor.
2022-09-30 01:17:47 +00:00

363 lines
8 KiB
C

/* Wayland compositor running on top of an X server.
Copyright (C) 2022 to various contributors.
This file is part of 12to11.
12to11 is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
12to11 is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with 12to11. If not, see <https://www.gnu.org/licenses/>. */
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "compositor.h"
/* Structure defining a registered renderer. */
typedef struct _Renderer Renderer;
struct _Renderer
{
/* The next renderer in the chain of available renderers. */
Renderer *next;
/* The name of this renderer. */
const char *name;
/* Set of buffer manipulation functions. */
BufferFuncs *buffer_funcs;
/* Set of rendering manipulation functions. */
RenderFuncs *render_funcs;
};
/* Chain of all renderers. */
static Renderer *renderers;
/* The selected buffer functions. */
static BufferFuncs buffer_funcs;
/* The selected render functions. */
static RenderFuncs render_funcs;
/* Flags of the selected renderer. */
int renderer_flags;
static Renderer *
AllocateRenderer (void)
{
static Renderer renderers[2];
static int used;
if (used < ArrayElements (renderers))
return &renderers[used++];
/* When adding a new renderer, make sure to update the number of
renderers in the above array. */
abort ();
}
RenderTarget
RenderTargetFromWindow (Window window)
{
return render_funcs.target_from_window (window);
}
RenderTarget
RenderTargetFromPixmap (Pixmap pixmap)
{
return render_funcs.target_from_pixmap (pixmap);
}
void
RenderNoteTargetSize (RenderTarget target, int width, int height)
{
if (!render_funcs.note_target_size)
/* This function can be NULL. */
return;
render_funcs.note_target_size (target, width, height);
}
Picture
RenderPictureFromTarget (RenderTarget target)
{
return render_funcs.picture_from_target (target);
}
void
RenderFreePictureFromTarget (Picture picture)
{
render_funcs.free_picture_from_target (picture);
}
void
RenderDestroyRenderTarget (RenderTarget target)
{
render_funcs.destroy_render_target (target);
}
void
RenderStartRender (RenderTarget target)
{
if (render_funcs.start_render)
render_funcs.start_render (target);
}
void
RenderFillBoxesWithTransparency (RenderTarget target, pixman_box32_t *boxes,
int nboxes, int min_x, int min_y)
{
render_funcs.fill_boxes_with_transparency (target, boxes,
nboxes, min_x, min_y);
}
void
RenderClearRectangle (RenderTarget target, int x, int y, int width, int height)
{
render_funcs.clear_rectangle (target, x, y, width, height);
}
void
RenderComposite (RenderBuffer source, RenderTarget target, Operation op,
int src_x, int src_y, int x, int y, int width, int height,
DrawParams *draw_params)
{
render_funcs.composite (source, target, op, src_x, src_y, x, y,
width, height, draw_params);
}
void
RenderFinishRender (RenderTarget target)
{
if (render_funcs.finish_render)
render_funcs.finish_render (target);
}
int
RenderTargetAge (RenderTarget target)
{
return render_funcs.target_age (target);
}
RenderFence
RenderImportFdFence (int fd, Bool *error)
{
/* Fence-related functions must be defined if
SupportExplicitSync is in flags. */
return render_funcs.import_fd_fence (fd, error);
}
void
RenderWaitFence (RenderFence fence)
{
return render_funcs.wait_fence (fence);
}
void
RenderDeleteFence (RenderFence fence)
{
return render_funcs.delete_fence (fence);
}
int
RenderGetFinishFence (Bool *error)
{
return render_funcs.get_finish_fence (error);
}
DrmFormat *
RenderGetDrmFormats (int *n_formats)
{
return buffer_funcs.get_drm_formats (n_formats);
}
dev_t
RenderGetRenderDevice (Bool *error)
{
return buffer_funcs.get_render_device (error);
}
ShmFormat *
RenderGetShmFormats (int *n_formats)
{
return buffer_funcs.get_shm_formats (n_formats);
}
RenderBuffer
RenderBufferFromDmaBuf (DmaBufAttributes *attributes, Bool *error)
{
return buffer_funcs.buffer_from_dma_buf (attributes, error);
}
void
RenderBufferFromDmaBufAsync (DmaBufAttributes *attributes,
DmaBufSuccessFunc success_func,
DmaBufFailureFunc failure_func,
void *callback_data)
{
return buffer_funcs.buffer_from_dma_buf_async (attributes,
success_func,
failure_func,
callback_data);
}
RenderBuffer
RenderBufferFromShm (SharedMemoryAttributes *attributes, Bool *error)
{
return buffer_funcs.buffer_from_shm (attributes, error);
}
Bool
RenderValidateShmParams (uint32_t format, uint32_t width, uint32_t height,
int32_t offset, int32_t stride, size_t pool_size)
{
return buffer_funcs.validate_shm_params (format, width, height,
offset, stride, pool_size);
}
void
RenderFreeShmBuffer (RenderBuffer buffer)
{
return buffer_funcs.free_shm_buffer (buffer);
}
void
RenderFreeDmabufBuffer (RenderBuffer buffer)
{
return buffer_funcs.free_dmabuf_buffer (buffer);
}
void
RenderUpdateBufferForDamage (RenderBuffer buffer, pixman_region32_t *damage,
DrawParams *params)
{
if (!buffer_funcs.update_buffer_for_damage)
return;
buffer_funcs.update_buffer_for_damage (buffer, damage, params);
}
Bool
RenderCanReleaseNow (RenderBuffer buffer)
{
return buffer_funcs.can_release_now (buffer);
}
void
RegisterStaticRenderer (const char *name,
RenderFuncs *render_funcs,
BufferFuncs *buffer_funcs)
{
Renderer *renderer;
renderer = AllocateRenderer ();
renderer->next = renderers;
renderer->buffer_funcs = buffer_funcs;
renderer->render_funcs = render_funcs;
renderer->name = name;
renderers = renderer;
}
static Bool
InstallRenderer (Renderer *renderer)
{
buffer_funcs = *renderer->buffer_funcs;
render_funcs = *renderer->render_funcs;
/* Now, initialize the renderer by calling its init functions. */
if (!render_funcs.init_render_funcs ())
/* If this returns false, then the renderer cannot be used. */
return False;
/* Next, initialize the colormap before init_buffer_funcs. */
compositor.colormap
= XCreateColormap (compositor.display,
DefaultRootWindow (compositor.display),
compositor.visual, AllocNone);
buffer_funcs.init_buffer_funcs ();
/* Finally, set the flags. The idea is that init_render_funcs
and/or init_buffer_funcs might change this, so we set them from
renderer->render_funcs. */
renderer_flags = renderer->render_funcs->flags;
return True;
}
static void
PickRenderer (void)
{
const char *selected;
Renderer *renderer;
/* Install and initialize the first renderer in the list. */
XLAssert (renderers != NULL);
selected = getenv ("RENDERER");
if (selected)
{
/* If selected is "help", print each renderer and exit. */
if (!strcmp (selected, "help"))
{
fprintf (stderr, "The following rendering backends can be used:\n");
for (renderer = renderers; renderer; renderer = renderer->next)
fprintf (stderr, " %s\n", renderer->name);
exit (0);
}
/* Otherwise, look for a renderer matching the given name and
install it. */
for (renderer = renderers; renderer; renderer = renderer->next)
{
if (!strcmp (renderer->name, selected))
{
if (!InstallRenderer (renderer))
{
fprintf (stderr, "Failed to initialize renderer %s, "
"defaulting to %s instead.\n", selected,
renderers->name);
goto fall_back;
}
return;
}
}
/* Fall back to the default renderer. */
fprintf (stderr, "Defaulting to renderer %s, as %s was not found\n",
renderers->name, selected);
fall_back:
}
if (!InstallRenderer (renderers))
abort ();
}
void
InitRenderers (void)
{
#ifdef HaveEglSupport
InitEgl ();
#endif
InitPictureRenderer ();
PickRenderer ();
}