12to11/icon_surface.c
hujianwei f4194133f9 Better handle X server out-of-memory situations
* compositor.h (struct _RenderFuncs): Add function `set_client'.
(struct _ClientErrorData): New struct.
* icon_surface.c (XLGetIconSurface): Attach client to render
target.
* picture_renderer.c (struct _BackBuffer): Keep track of how
many pixels were allocated.
(struct _PictureTarget): Keep track of the client data.
(SetClient): New function.
(FreeBackBuffer, FreeBackBuffers, CreateBackBuffer)
(SetStandardEventMask, NoteTargetSize, DestroyRenderTarget)
(picture_render_funcs): Keep track of the number of pixels
allocated on behalf of each client.
* renderer.c (RenderSetClient): New function.
* run.c (RunStep): Disconnect clients pending disconnect.
* shm.c (InitRender): Export the render error base.
* test.c (GetTestSurface):
* xdg_surface.c (XLGetXdgSurface): Attach the client to the
render target.
* xerror.c (enum _ClientMemoryCategory): New enum.
(ReleaseClientData, HandleClientDestroy, ErrorDataForClient)
(CategorizeClients, SavePendingDisconnectClient)
(DisconnectOneClient, ProcessPendingDisconnectClients)
(HandleBadAlloc): New functions.
(ErrorHandler): Handle BadAlloc errors by disconnecting pixmap
hogs.
2022-11-08 03:37:37 +00:00

525 lines
13 KiB
C

/* Wayland compositor running on top of an X server.
Copyright (C) 2022 to various contributors.
This file is part of 12to11.
12to11 is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
12to11 is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with 12to11. If not, see <https://www.gnu.org/licenses/>. */
/* Generic "icon surface" role. */
#include <stdlib.h>
#include "compositor.h"
#include <X11/extensions/shape.h>
#define IconSurfaceFromRole(role) ((IconSurface *) role)
enum
{
StateLateFrame = 1,
StateIsMapped = (1 << 1),
StateIsReleased = (1 << 2),
};
struct _IconSurface
{
/* The role object itself. */
Role role;
/* The window used by this role. */
Window window;
/* The rendering target associated with this role. */
RenderTarget target;
/* The subcompositor associated with this role. */
Subcompositor *subcompositor;
/* The frame clock associated with this role. */
FrameClock *clock;
/* The number of references to this role. */
int refcount;
/* Some state. */
int state;
/* The position of this icon surface relative to the root
window. */
int x, y;
/* The last known bounds of this icon surface. */
int min_x, min_y, max_x, max_y;
};
/* Hash table of all icon surfaces. */
static XLAssocTable *surfaces;
static void
WriteRedirectProperty (IconSurface *icon)
{
unsigned long bypass_compositor;
bypass_compositor = 2;
XChangeProperty (compositor.display, icon->window,
_NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL,
32, PropModeReplace,
(unsigned char *) &bypass_compositor, 1);
}
static void
ReleaseBacking (IconSurface *icon)
{
if (--icon->refcount)
return;
/* Release all allocated resources. */
RenderDestroyRenderTarget (icon->target);
XDestroyWindow (compositor.display, icon->window);
/* And the association. */
XLDeleteAssoc (surfaces, icon->window);
/* There shouldn't be any children of the subcompositor at this
point. */
SubcompositorFree (icon->subcompositor);
/* The frame clock is no longer useful. */
XLFreeFrameClock (icon->clock);
/* And since there are no C level references to the icon surface
anymore, it can be freed. */
XLFree (icon);
}
static void
Teardown (Surface *surface, Role *role)
{
IconSurface *icon;
icon = IconSurfaceFromRole (role);
role->surface = NULL;
/* Unparent the surface's views as well. */
ViewUnparent (surface->view);
ViewUnparent (surface->under);
/* Detach the surface's views from the subcompositor. */
ViewSetSubcompositor (surface->view, NULL);
ViewSetSubcompositor (surface->under, NULL);
/* Release the backing data. */
ReleaseBacking (icon);
}
static Bool
Setup (Surface *surface, Role *role)
{
IconSurface *icon;
/* Set role->surface here, since this is where the refcounting is
done as well. */
role->surface = surface;
icon = IconSurfaceFromRole (role);
ViewSetSubcompositor (surface->view,
icon->subcompositor);
ViewSetSubcompositor (surface->under,
icon->subcompositor);
/* Make sure the under view ends up beneath surface->view. */
SubcompositorInsert (icon->subcompositor,
surface->under);
SubcompositorInsert (icon->subcompositor,
surface->view);
/* Retain the backing data. */
icon->refcount++;
return True;
}
static void
ReleaseBuffer (Surface *surface, Role *role, ExtBuffer *buffer)
{
IconSurface *icon;
icon = IconSurfaceFromRole (role);
/* Icon surfaces are not supposed to change much, so doing an XSync
(or XIfEvent) here is okay. */
RenderWaitForIdle (XLRenderBufferFromBuffer (buffer),
icon->target);
/* Now really release the buffer. */
XLReleaseBuffer (buffer);
}
static void
UpdateOutputs (IconSurface *icon)
{
int x_off, y_off;
if (!icon->role.surface)
return;
x_off = icon->role.surface->current_state.x;
y_off = icon->role.surface->current_state.y;
XLUpdateSurfaceOutputs (icon->role.surface,
icon->x + icon->min_x + x_off,
icon->y + icon->min_y + y_off,
icon->max_x - icon->min_x + 1,
icon->max_y - icon->min_y + 1);
}
static void
NoteBounds (void *data, int min_x, int min_y, int max_x, int max_y)
{
IconSurface *icon;
int x, y;
icon = data;
if (min_x != icon->min_x || min_y != icon->min_y
|| max_x != icon->max_x || max_y != icon->max_y)
{
x = icon->x + icon->role.surface->current_state.x;
y = icon->y + icon->role.surface->current_state.y;
/* If the bounds changed, move the window to the right
position. */
XMoveResizeWindow (compositor.display, icon->window,
x + min_x, y + min_y, max_x - min_x + 1,
max_y - min_y + 1);
/* Update the outputs that this surface is inside. */
UpdateOutputs (icon);
/* Save the new bounds. */
icon->min_x = min_x;
icon->min_y = min_y;
icon->max_x = max_x;
icon->max_y = max_y;
}
}
static void
RunFrameCallbacks (Surface *surface, FrameClock *clock)
{
struct timespec time;
uint64_t last_drawn_time;
/* Surface can be NULL for various reasons, especially events
arriving after the icon surface is detached. */
if (!surface)
return;
last_drawn_time = XLFrameClockGetFrameTime (clock);
if (!last_drawn_time)
{
clock_gettime (CLOCK_MONOTONIC, &time);
XLSurfaceRunFrameCallbacks (surface, time);
}
else
XLSurfaceRunFrameCallbacksMs (surface, last_drawn_time / 1000);
}
static void
AfterFrame (FrameClock *clock, void *data)
{
IconSurface *icon;
icon = data;
if (icon->state & StateLateFrame)
{
icon->state &= ~StateLateFrame;
/* Since we are running late, make the compositor draw the frame
now. */
XLFrameClockStartFrame (clock, True);
SubcompositorUpdate (icon->subcompositor);
XLFrameClockEndFrame (clock);
return;
}
RunFrameCallbacks (icon->role.surface, clock);
}
static void
MaybeMapWindow (IconSurface *icon)
{
if (icon->state & StateIsMapped)
return;
if (icon->state & StateIsReleased)
return;
XMapRaised (compositor.display, icon->window);
icon->state |= StateIsMapped;
UpdateOutputs (icon);
}
static void
MaybeUnmapWindow (IconSurface *icon)
{
if (!(icon->state & StateIsMapped))
return;
XUnmapWindow (compositor.display, icon->window);
icon->state &= ~StateIsMapped;
if (icon->role.surface)
XLClearOutputs (icon->role.surface);
}
static void
MoveWindowTo (IconSurface *icon, int x, int y)
{
int x_off, y_off;
if (icon->x == x && icon->y == y)
return;
icon->x = x;
icon->y = y;
x_off = icon->role.surface->current_state.x;
y_off = icon->role.surface->current_state.y;
XMoveWindow (compositor.display, icon->window,
icon->x + icon->min_x + x_off,
icon->y + icon->min_y + y_off);
UpdateOutputs (icon);
}
static void
Commit (Surface *surface, Role *role)
{
IconSurface *icon;
icon = IconSurfaceFromRole (role);
if (XLFrameClockFrameInProgress (icon->clock))
{
/* A frame is already in progress; schedule another one for
later. */
icon->state |= StateLateFrame;
}
else
{
/* Start a frame and update the icon surface now. */
XLFrameClockStartFrame (icon->clock, False);
SubcompositorUpdate (icon->subcompositor);
XLFrameClockEndFrame (icon->clock);
}
/* Move the window if any offset was specified. */
if (surface->pending_state.pending & PendingAttachments)
MoveWindowTo (icon, icon->x, icon->y);
/* Map or unmap the window according to whether or not the surface
has an attached buffer. */
if (surface->current_state.buffer)
MaybeMapWindow (icon);
else
MaybeUnmapWindow (icon);
}
static void
SubsurfaceUpdate (Surface *surface, Role *role)
{
IconSurface *icon;
icon = IconSurfaceFromRole (role);
if (XLFrameClockFrameInProgress (icon->clock))
{
/* A frame is already in progress; schedule another one for
later. */
icon->state |= StateLateFrame;
return;
}
/* I guess subsurface updates don't count as urgent frames? */
XLFrameClockStartFrame (icon->clock, False);
SubcompositorUpdate (icon->subcompositor);
XLFrameClockEndFrame (icon->clock);
}
static Window
GetWindow (Surface *surface, Role *role)
{
/* XLWindowFromSurface is used to obtain a window for input-related
purposes. Icon surfaces cannot be subject to input, so don't
return the backing window. */
return None;
}
IconSurface *
XLGetIconSurface (Surface *surface)
{
IconSurface *role;
XSetWindowAttributes attrs;
unsigned int flags;
role = XLCalloc (1, sizeof *role);
role->refcount = 1;
role->role.funcs.commit = Commit;
role->role.funcs.teardown = Teardown;
role->role.funcs.setup = Setup;
role->role.funcs.release_buffer = ReleaseBuffer;
role->role.funcs.subsurface_update = SubsurfaceUpdate;
role->role.funcs.get_window = GetWindow;
/* Make an override-redirect window to use as the icon surface. */
flags = (CWColormap | CWBorderPixel | CWEventMask
| CWOverrideRedirect);
attrs.colormap = compositor.colormap;
attrs.border_pixel = border_pixel;
attrs.event_mask = (ExposureMask | StructureNotifyMask);
attrs.override_redirect = 1;
role->window = XCreateWindow (compositor.display,
DefaultRootWindow (compositor.display),
0, 0, 1, 1, 0, compositor.n_planes,
InputOutput, compositor.visual, flags,
&attrs);
/* Add _NET_WM_SYNC_REQUEST to the list of supported protocols. */
XSetWMProtocols (compositor.display, role->window,
&_NET_WM_SYNC_REQUEST, 1);
/* Set _NET_WM_WINDOW_TYPE to _NET_WM_WINDOW_TYPE_DND. */
XChangeProperty (compositor.display, role->window,
_NET_WM_WINDOW_TYPE, XA_ATOM, 32,
PropModeReplace,
(unsigned char *) &_NET_WM_WINDOW_TYPE_DND, 1);
/* Create a target associated with the window. */
role->target = RenderTargetFromWindow (role->window, None);
/* Set the client. */
if (surface->resource)
RenderSetClient (role->target,
wl_resource_get_client (surface->resource));
/* For simplicity reasons we do not handle idle notifications
asynchronously. */
RenderSetNeedWaitForIdle (role->target);
/* Create a subcompositor associated with the window. */
role->subcompositor = MakeSubcompositor ();
role->clock = XLMakeFrameClockForWindow (role->window);
/* Set the subcompositor target and some callbacks. */
SubcompositorSetTarget (role->subcompositor, &role->target);
SubcompositorSetBoundsCallback (role->subcompositor,
NoteBounds, role);
/* Clear the input region of the window. */
XShapeCombineRectangles (compositor.display, role->window,
ShapeInput, 0, 0, NULL, 0, ShapeSet,
Unsorted);
XLMakeAssoc (surfaces, role->window, role);
/* Tell the compositing manager to never un-redirect this window.
If it does, frame synchronization will not work. */
WriteRedirectProperty (role);
/* Initialize frame callbacks. */
XLFrameClockAfterFrame (role->clock, AfterFrame, role);
if (!XLSurfaceAttachRole (surface, &role->role))
abort ();
return role;
}
Bool
XLHandleOneXEventForIconSurfaces (XEvent *event)
{
IconSurface *icon;
if (event->type == ClientMessage
&& ((event->xclient.message_type == _NET_WM_FRAME_DRAWN
|| event->xclient.message_type == _NET_WM_FRAME_TIMINGS)
|| (event->xclient.message_type == WM_PROTOCOLS
&& event->xclient.data.l[0] == _NET_WM_SYNC_REQUEST)))
{
icon = XLLookUpAssoc (surfaces, event->xclient.window);
if (icon)
{
XLFrameClockHandleFrameEvent (icon->clock, event);
return True;
}
return False;
}
if (event->type == Expose)
{
icon = XLLookUpAssoc (surfaces, event->xexpose.window);
if (icon)
{
SubcompositorExpose (icon->subcompositor, event);
return True;
}
return False;
}
return False;
}
void
XLMoveIconSurface (IconSurface *surface, int root_x, int root_y)
{
MoveWindowTo (surface, root_x, root_y);
}
void
XLInitIconSurfaces (void)
{
/* This assoc table is rather small, since the amount of icon
surfaces alive at any given time is also low. */
surfaces = XLCreateAssocTable (25);
}
void
XLReleaseIconSurface (IconSurface *icon)
{
/* Unmap the surface and mark it as released, meaning it will not be
mapped again in the future. */
MaybeUnmapWindow (icon);
icon->state |= StateIsReleased;
/* Release the icon surface. */
ReleaseBacking (icon);
}
Bool
XLIsWindowIconSurface (Window window)
{
return XLLookUpAssoc (surfaces, window) != NULL;
}