forked from 12to11/12to11

* compositor.h (struct _RenderFuncs): Add function `set_client'. (struct _ClientErrorData): New struct. * icon_surface.c (XLGetIconSurface): Attach client to render target. * picture_renderer.c (struct _BackBuffer): Keep track of how many pixels were allocated. (struct _PictureTarget): Keep track of the client data. (SetClient): New function. (FreeBackBuffer, FreeBackBuffers, CreateBackBuffer) (SetStandardEventMask, NoteTargetSize, DestroyRenderTarget) (picture_render_funcs): Keep track of the number of pixels allocated on behalf of each client. * renderer.c (RenderSetClient): New function. * run.c (RunStep): Disconnect clients pending disconnect. * shm.c (InitRender): Export the render error base. * test.c (GetTestSurface): * xdg_surface.c (XLGetXdgSurface): Attach the client to the render target. * xerror.c (enum _ClientMemoryCategory): New enum. (ReleaseClientData, HandleClientDestroy, ErrorDataForClient) (CategorizeClients, SavePendingDisconnectClient) (DisconnectOneClient, ProcessPendingDisconnectClients) (HandleBadAlloc): New functions. (ErrorHandler): Handle BadAlloc errors by disconnecting pixmap hogs.
525 lines
13 KiB
C
525 lines
13 KiB
C
/* Wayland compositor running on top of an X server.
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Copyright (C) 2022 to various contributors.
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This file is part of 12to11.
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12to11 is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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12to11 is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with 12to11. If not, see <https://www.gnu.org/licenses/>. */
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/* Generic "icon surface" role. */
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#include <stdlib.h>
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#include "compositor.h"
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#include <X11/extensions/shape.h>
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#define IconSurfaceFromRole(role) ((IconSurface *) role)
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enum
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{
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StateLateFrame = 1,
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StateIsMapped = (1 << 1),
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StateIsReleased = (1 << 2),
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};
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struct _IconSurface
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{
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/* The role object itself. */
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Role role;
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/* The window used by this role. */
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Window window;
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/* The rendering target associated with this role. */
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RenderTarget target;
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/* The subcompositor associated with this role. */
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Subcompositor *subcompositor;
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/* The frame clock associated with this role. */
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FrameClock *clock;
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/* The number of references to this role. */
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int refcount;
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/* Some state. */
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int state;
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/* The position of this icon surface relative to the root
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window. */
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int x, y;
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/* The last known bounds of this icon surface. */
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int min_x, min_y, max_x, max_y;
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};
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/* Hash table of all icon surfaces. */
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static XLAssocTable *surfaces;
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static void
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WriteRedirectProperty (IconSurface *icon)
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{
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unsigned long bypass_compositor;
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bypass_compositor = 2;
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XChangeProperty (compositor.display, icon->window,
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_NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL,
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32, PropModeReplace,
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(unsigned char *) &bypass_compositor, 1);
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}
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static void
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ReleaseBacking (IconSurface *icon)
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{
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if (--icon->refcount)
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return;
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/* Release all allocated resources. */
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RenderDestroyRenderTarget (icon->target);
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XDestroyWindow (compositor.display, icon->window);
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/* And the association. */
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XLDeleteAssoc (surfaces, icon->window);
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/* There shouldn't be any children of the subcompositor at this
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point. */
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SubcompositorFree (icon->subcompositor);
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/* The frame clock is no longer useful. */
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XLFreeFrameClock (icon->clock);
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/* And since there are no C level references to the icon surface
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anymore, it can be freed. */
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XLFree (icon);
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}
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static void
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Teardown (Surface *surface, Role *role)
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{
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IconSurface *icon;
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icon = IconSurfaceFromRole (role);
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role->surface = NULL;
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/* Unparent the surface's views as well. */
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ViewUnparent (surface->view);
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ViewUnparent (surface->under);
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/* Detach the surface's views from the subcompositor. */
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ViewSetSubcompositor (surface->view, NULL);
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ViewSetSubcompositor (surface->under, NULL);
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/* Release the backing data. */
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ReleaseBacking (icon);
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}
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static Bool
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Setup (Surface *surface, Role *role)
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{
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IconSurface *icon;
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/* Set role->surface here, since this is where the refcounting is
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done as well. */
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role->surface = surface;
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icon = IconSurfaceFromRole (role);
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ViewSetSubcompositor (surface->view,
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icon->subcompositor);
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ViewSetSubcompositor (surface->under,
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icon->subcompositor);
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/* Make sure the under view ends up beneath surface->view. */
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SubcompositorInsert (icon->subcompositor,
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surface->under);
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SubcompositorInsert (icon->subcompositor,
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surface->view);
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/* Retain the backing data. */
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icon->refcount++;
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return True;
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}
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static void
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ReleaseBuffer (Surface *surface, Role *role, ExtBuffer *buffer)
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{
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IconSurface *icon;
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icon = IconSurfaceFromRole (role);
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/* Icon surfaces are not supposed to change much, so doing an XSync
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(or XIfEvent) here is okay. */
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RenderWaitForIdle (XLRenderBufferFromBuffer (buffer),
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icon->target);
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/* Now really release the buffer. */
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XLReleaseBuffer (buffer);
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}
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static void
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UpdateOutputs (IconSurface *icon)
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{
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int x_off, y_off;
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if (!icon->role.surface)
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return;
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x_off = icon->role.surface->current_state.x;
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y_off = icon->role.surface->current_state.y;
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XLUpdateSurfaceOutputs (icon->role.surface,
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icon->x + icon->min_x + x_off,
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icon->y + icon->min_y + y_off,
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icon->max_x - icon->min_x + 1,
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icon->max_y - icon->min_y + 1);
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}
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static void
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NoteBounds (void *data, int min_x, int min_y, int max_x, int max_y)
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{
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IconSurface *icon;
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int x, y;
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icon = data;
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if (min_x != icon->min_x || min_y != icon->min_y
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|| max_x != icon->max_x || max_y != icon->max_y)
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{
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x = icon->x + icon->role.surface->current_state.x;
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y = icon->y + icon->role.surface->current_state.y;
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/* If the bounds changed, move the window to the right
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position. */
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XMoveResizeWindow (compositor.display, icon->window,
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x + min_x, y + min_y, max_x - min_x + 1,
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max_y - min_y + 1);
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/* Update the outputs that this surface is inside. */
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UpdateOutputs (icon);
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/* Save the new bounds. */
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icon->min_x = min_x;
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icon->min_y = min_y;
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icon->max_x = max_x;
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icon->max_y = max_y;
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}
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}
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static void
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RunFrameCallbacks (Surface *surface, FrameClock *clock)
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{
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struct timespec time;
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uint64_t last_drawn_time;
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/* Surface can be NULL for various reasons, especially events
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arriving after the icon surface is detached. */
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if (!surface)
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return;
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last_drawn_time = XLFrameClockGetFrameTime (clock);
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if (!last_drawn_time)
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{
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clock_gettime (CLOCK_MONOTONIC, &time);
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XLSurfaceRunFrameCallbacks (surface, time);
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}
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else
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XLSurfaceRunFrameCallbacksMs (surface, last_drawn_time / 1000);
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}
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static void
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AfterFrame (FrameClock *clock, void *data)
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{
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IconSurface *icon;
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icon = data;
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if (icon->state & StateLateFrame)
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{
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icon->state &= ~StateLateFrame;
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/* Since we are running late, make the compositor draw the frame
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now. */
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XLFrameClockStartFrame (clock, True);
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SubcompositorUpdate (icon->subcompositor);
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XLFrameClockEndFrame (clock);
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return;
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}
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RunFrameCallbacks (icon->role.surface, clock);
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}
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static void
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MaybeMapWindow (IconSurface *icon)
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{
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if (icon->state & StateIsMapped)
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return;
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if (icon->state & StateIsReleased)
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return;
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XMapRaised (compositor.display, icon->window);
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icon->state |= StateIsMapped;
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UpdateOutputs (icon);
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}
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static void
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MaybeUnmapWindow (IconSurface *icon)
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{
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if (!(icon->state & StateIsMapped))
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return;
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XUnmapWindow (compositor.display, icon->window);
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icon->state &= ~StateIsMapped;
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if (icon->role.surface)
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XLClearOutputs (icon->role.surface);
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}
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static void
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MoveWindowTo (IconSurface *icon, int x, int y)
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{
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int x_off, y_off;
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if (icon->x == x && icon->y == y)
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return;
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icon->x = x;
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icon->y = y;
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x_off = icon->role.surface->current_state.x;
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y_off = icon->role.surface->current_state.y;
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XMoveWindow (compositor.display, icon->window,
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icon->x + icon->min_x + x_off,
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icon->y + icon->min_y + y_off);
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UpdateOutputs (icon);
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}
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static void
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Commit (Surface *surface, Role *role)
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{
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IconSurface *icon;
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icon = IconSurfaceFromRole (role);
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if (XLFrameClockFrameInProgress (icon->clock))
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{
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/* A frame is already in progress; schedule another one for
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later. */
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icon->state |= StateLateFrame;
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}
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else
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{
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/* Start a frame and update the icon surface now. */
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XLFrameClockStartFrame (icon->clock, False);
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SubcompositorUpdate (icon->subcompositor);
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XLFrameClockEndFrame (icon->clock);
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}
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/* Move the window if any offset was specified. */
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if (surface->pending_state.pending & PendingAttachments)
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MoveWindowTo (icon, icon->x, icon->y);
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/* Map or unmap the window according to whether or not the surface
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has an attached buffer. */
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if (surface->current_state.buffer)
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MaybeMapWindow (icon);
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else
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MaybeUnmapWindow (icon);
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}
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static void
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SubsurfaceUpdate (Surface *surface, Role *role)
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{
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IconSurface *icon;
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icon = IconSurfaceFromRole (role);
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if (XLFrameClockFrameInProgress (icon->clock))
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{
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/* A frame is already in progress; schedule another one for
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later. */
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icon->state |= StateLateFrame;
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return;
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}
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/* I guess subsurface updates don't count as urgent frames? */
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XLFrameClockStartFrame (icon->clock, False);
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SubcompositorUpdate (icon->subcompositor);
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XLFrameClockEndFrame (icon->clock);
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}
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static Window
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GetWindow (Surface *surface, Role *role)
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{
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/* XLWindowFromSurface is used to obtain a window for input-related
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purposes. Icon surfaces cannot be subject to input, so don't
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return the backing window. */
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return None;
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}
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IconSurface *
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XLGetIconSurface (Surface *surface)
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{
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IconSurface *role;
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XSetWindowAttributes attrs;
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unsigned int flags;
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role = XLCalloc (1, sizeof *role);
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role->refcount = 1;
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role->role.funcs.commit = Commit;
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role->role.funcs.teardown = Teardown;
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role->role.funcs.setup = Setup;
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role->role.funcs.release_buffer = ReleaseBuffer;
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role->role.funcs.subsurface_update = SubsurfaceUpdate;
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role->role.funcs.get_window = GetWindow;
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/* Make an override-redirect window to use as the icon surface. */
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flags = (CWColormap | CWBorderPixel | CWEventMask
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| CWOverrideRedirect);
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attrs.colormap = compositor.colormap;
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attrs.border_pixel = border_pixel;
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attrs.event_mask = (ExposureMask | StructureNotifyMask);
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attrs.override_redirect = 1;
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role->window = XCreateWindow (compositor.display,
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DefaultRootWindow (compositor.display),
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0, 0, 1, 1, 0, compositor.n_planes,
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InputOutput, compositor.visual, flags,
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&attrs);
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/* Add _NET_WM_SYNC_REQUEST to the list of supported protocols. */
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XSetWMProtocols (compositor.display, role->window,
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&_NET_WM_SYNC_REQUEST, 1);
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/* Set _NET_WM_WINDOW_TYPE to _NET_WM_WINDOW_TYPE_DND. */
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XChangeProperty (compositor.display, role->window,
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_NET_WM_WINDOW_TYPE, XA_ATOM, 32,
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PropModeReplace,
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(unsigned char *) &_NET_WM_WINDOW_TYPE_DND, 1);
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/* Create a target associated with the window. */
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role->target = RenderTargetFromWindow (role->window, None);
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/* Set the client. */
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if (surface->resource)
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RenderSetClient (role->target,
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wl_resource_get_client (surface->resource));
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/* For simplicity reasons we do not handle idle notifications
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asynchronously. */
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RenderSetNeedWaitForIdle (role->target);
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/* Create a subcompositor associated with the window. */
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role->subcompositor = MakeSubcompositor ();
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role->clock = XLMakeFrameClockForWindow (role->window);
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/* Set the subcompositor target and some callbacks. */
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SubcompositorSetTarget (role->subcompositor, &role->target);
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SubcompositorSetBoundsCallback (role->subcompositor,
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NoteBounds, role);
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/* Clear the input region of the window. */
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XShapeCombineRectangles (compositor.display, role->window,
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ShapeInput, 0, 0, NULL, 0, ShapeSet,
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Unsorted);
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XLMakeAssoc (surfaces, role->window, role);
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/* Tell the compositing manager to never un-redirect this window.
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If it does, frame synchronization will not work. */
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WriteRedirectProperty (role);
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/* Initialize frame callbacks. */
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XLFrameClockAfterFrame (role->clock, AfterFrame, role);
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if (!XLSurfaceAttachRole (surface, &role->role))
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abort ();
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return role;
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}
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Bool
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XLHandleOneXEventForIconSurfaces (XEvent *event)
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{
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IconSurface *icon;
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if (event->type == ClientMessage
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&& ((event->xclient.message_type == _NET_WM_FRAME_DRAWN
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|| event->xclient.message_type == _NET_WM_FRAME_TIMINGS)
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|| (event->xclient.message_type == WM_PROTOCOLS
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&& event->xclient.data.l[0] == _NET_WM_SYNC_REQUEST)))
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{
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icon = XLLookUpAssoc (surfaces, event->xclient.window);
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if (icon)
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{
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XLFrameClockHandleFrameEvent (icon->clock, event);
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return True;
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}
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return False;
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}
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if (event->type == Expose)
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{
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icon = XLLookUpAssoc (surfaces, event->xexpose.window);
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if (icon)
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{
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SubcompositorExpose (icon->subcompositor, event);
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return True;
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}
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return False;
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}
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return False;
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}
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void
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XLMoveIconSurface (IconSurface *surface, int root_x, int root_y)
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{
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MoveWindowTo (surface, root_x, root_y);
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}
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void
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XLInitIconSurfaces (void)
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{
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/* This assoc table is rather small, since the amount of icon
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surfaces alive at any given time is also low. */
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surfaces = XLCreateAssocTable (25);
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}
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void
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XLReleaseIconSurface (IconSurface *icon)
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{
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/* Unmap the surface and mark it as released, meaning it will not be
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mapped again in the future. */
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MaybeUnmapWindow (icon);
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icon->state |= StateIsReleased;
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/* Release the icon surface. */
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ReleaseBacking (icon);
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}
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Bool
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XLIsWindowIconSurface (Window window)
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{
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return XLLookUpAssoc (surfaces, window) != NULL;
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}
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