Commit graph

2 commits

Author SHA1 Message Date
oldosfan
459de34ca7 Implement various improvements to egl renderer
* 12to11.c (MakeColormap): Delete function.
(XLMain): Stop making colormap here.
* compositor.h (ImmediateRelease): New flag.
(struct _BufferFuncs): New field can_release_now.
(struct _State): New flag `BufferAlreadyReleased'.
* egl.c (struct _CompositeProgram): New field `invert_y'.
(EglCompileCompositeProgram): Get new uniform index.
(Composite): Apply InvertY.
(egl_render_funcs): Set ImmediateRelease flag.
(BufferFromDmaBuf): Set InvertY flag if set.
(UpdateTexture, UpdateShmBufferIncrementally): Set CanRelease
flag on SHM buffers.
(UpdateBuffer): Don't update if damage is empty.
(CanReleaseNow): New function.
(egl_buffer_funcs): Add CanReleaseNow.
* picture_renderer.c (MakeCheckWindow): New function.
(FindSupportedModifiers): Use a more similar window to look for
modifiers.
(CanReleaseNow): New function.
(picture_buffer_funcs): Add CanReleaseNow.
* renderer.c (RenderCanReleaseNow): New wrapper function.
(InstallRenderer): Create colormaps here, so the buffer init
function can get it.
* shaders.txt (Composite Rectangle Fragment Shader RGBA)
(Composite Rectangle Fragment Shader RGBX)
(Composite Rectangle Fragment Shader External): New uniform
`invert_y'.
(main): Use it.
* subcompositor.c (SubcompositorUpdate): Always update attached
buffer from damage, even if damage is empty.
* surface.c (TryEarlyRelease): New function.
(InternalCommit): Call it.  Also, do not call role
release_buffer hook if ImmediateRelease is specified by the
renderer.
(SavePendingState): Likewise, release buffers immediately if
possible.
2022-09-24 01:53:15 +00:00
oldosfan
970b60268f Check in new files for EGL support
* egl.c:
* picture_renderer.c:
* renderer.c:
* shaders.awk:
* shaders.txt: New files.  Move old XRender code to
picture_renderer.c.
2022-09-23 08:28:48 +00:00