forked from 12to11/12to11
5 commits
Author | SHA1 | Message | Date | |
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4d2e85d002 |
Implement wp_viewporter support and fix scaling for fractional values
* 12to11.c (XLMain): Initialize wp_viewporter. * Imakefile (ETAGS): Remove unused variable. (SRCS, OBJS): Add wp_viewporter.c and wp_viewporter.o. (GENHEADERS): Remove unnecessary headers. (viewporter): New scanner target. * README: Document support for wp_viewporter. * compositor.h (struct _ViewportExt): New forward declaration. (struct _DrawParams): New fields for cropping and stretching. (struct _RenderFuncs): Describe how composite works. (struct _BufferFuncs): Make update_buffer_for_damage take DrawParams as an argument. (struct _State): New fields for viewporting. (struct _Surface): New field `viewport' and associated input delta. (struct _XdgRoleImplementationFuncs): New field `is_window_mapped'. Do not commit while unmapped. * dmabuf.c (XLInitDmabuf): Remove outdated comment. * dnd.c (HandleMotion): Use TruncateWindowToSurface. * egl.c (struct _EglBuffer): Add 3x3 reverse transformation matrix. (struct _CompositeProgram): Rename `scale' to `source'. (Index): New macro. (PickBetterVisual, FindVisual): Compensate for EGL picking a non-RGBA visual. (EglCompileCompositeProgram): Look for source, not scale. (ComputeTransformMatrix): New function. (Composite): Compute transformation matrix and draw using that. (BufferFromDmaBuf, BufferFromShm): Copy identity transform and stop setting scale. (ReverseTransformToBox): New function. (UpdateShmBufferIncrementally): Accept DrawParams and invert damage according to that. (UpdateBuffer, UpdateBufferForDamage): Pass draw params to the incremental buffer update function. * fns.c (XLExtendRegion): New function. * frame_clock.c (CurrentHighPrecisionTimestamp): Delete function. (HighPrecisionTimestamp, HighPrecisionTimestamp32): New functions. (PostEndFrame): Handle X server time truncation to 32 bits. (XLFrameClockFreeze): Remove trailing whitespace. * picture_renderer.c (GetSourceX, GetSourceY, CompareStretch): New functions. (MaybeApplyTransform): Check more values before applying transformations. Then, handle stretch and offset. * positioner.c (GetAdjustmentOffset, ApplyConstraintAdjustment) (XLPositionerCalculateGeometry): Scale coordinates using new functions. * renderer.c (RenderUpdateBufferForDamage): Accept DrawParams instead of scale. * shaders.txt (Composite Rectangle Fragment Shader RGBA) (Composite Rectangle Fragment Shader RGBX) (Composite Rectangle Fragment Shader External): Stop transforming texcoords. (Composite Rectangle Vertex Shader): Transform texcoords in the vertex shader instead. * subcompositor.c (IsViewported, SetViewported, ClearViewported): New functions. (struct _View): New fields for tracking viewports and fractional offsets. (ViewAttachBuffer): Do not garbage upon buffer size change if a viewport is set. (ViewMoveFractional): New function. (ViewDamage): Describe what the damage is and is not transformed by. (GetContentScale): New function. (ViewWidth, ViewHeight): Apply viewport. (ViewSetScale): Use ViewAfterSizeUpdate instead of duplicating code. (ViewSetViewport, ViewClearViewport): New functions. (ViewComputeTransform): Compute transform for viewports. New arg draw; use it to determine whether or not to include a fractional offset. (IntersectBoxes): Fix intersection calculation. (SubcompositorUpdate): Don't keep calling ViewWidth and ViewHeight in a loop. (SubcompositorExpose): Adjust for changes to buffer damage uploading. * subsurface.c (MoveFractional): New function. Handle fractional offsets after scaling. (MaybeUpdateOutputs, AfterParentCommit, Setup, Rescale): Use that function to move the subsurface instead. * surface.c (ApplyScale): Update comment. (ApplyViewport, CheckViewportValues): New functions. (HandleScaleChanged): Apply the viewport as well upon scale change. (ApplyDamage): Improve damage calculation for viewported surfaces. (SavePendingState, InternalCommit): Save and commit viewport state; check old values upon buffer commit. (InitState): Initialize viewport to initial values. (XLSurfaceRunFrameCallbacks): Handle overflows of 32-bit time at the 49-day mark. (SurfaceToWindow, ScaleToWindow, WindowToSurface, ScaleToSurface) (TruncateScaleToWindow, TruncateScaleToWindow) (TruncateWindowToSurface, TruncateScaleToSurface): New functions for handling scale. * xdg_popup.c (MoveWindow, IsWindowMapped, XLGetXdgPopup): * xdg_surface.c (IsRoleMapped, Commit, Subframe) (GetResizeDimensions, XLXdgRoleCalcNewWindowSize): * xdg_toplevel.c (IsWindowMapped, NoteConfigureTime, SendStates) (RecordStateSize, HandleWindowGeometryChange, NoteWindowPreResize) (XLGetXdgToplevel): Use them instead of manually multiplying with the factor. |
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7f33ba9ae3 |
Improve handling buffer scale factors
* compositor.h (struct _DrawParams): New structure. (struct _RenderFuncs): Remove `apply_transform' and `reset_transform'. Make `composite' accept DrawParams. (struct _BufferFuncs): Give scale to update_buffer_for_damage. (struct _Surface): New field `factor'. (struct _RoleFuncs): New callback `parent_rescale'. * dnd.c (HandleMotion): Fix some aspects of scale handling. * egl.c (struct _EglBuffer): Remove `scale' field. (ApplyTransform): Delete function. (Composite): Pass scale specified in params as uniform to program. (ResetTransform): Delete function. (egl_render_funcs): Delete apply_transform and reset_transform. (BufferFromDmaBuf, BufferFromShm): Stop setting scale attribute. (UpdateBufferForDamage): Accept new arg `scale' and use it. * picture_renderer.c (struct _PictureBuffer): New structure. Store picture and last seen draw parameters. (ApplyTransform): Delete function. (GetScale): New function. (MaybeApplyTransform): New function. (Composite): Recompute and set pictures if draw parameters change. (ResetTransform): Delete function. (picture_render_funcs): Remove unused hooks. (BufferFromDmaBuf, FinishDmaBufRecord, BufferFromShm) (FreeShmBuffer, FreeDmabufBuffer): Replace xid with wrapper structure. * positioner.c (TryFlipX, TryFlipY, GetAdjustmentOffset) (ApplyConstraintAdjustment): * renderer.c (RenderApplyTransform, RenderComposite) (RenderResetTransform, RenderFinishRender) (RenderUpdateBufferForDamage): * seat.c (UpdateCursorOutput, ComputeHotspot, HandleRawButton) (TransformToView, DispatchEntryExit, DispatchMotion, CancelGrab) (DispatchButton, ForceEntry): * subcompositor.c (GetTxTy, ViewApplyTransform, ViewHaveTransform) (ViewComputeTransform, SubcompositorUpdate, SubcompositorExpose): * subsurface.c (MaybeUpdateOutputs, AfterParentCommit, Rescale) (Teardown, GetSubsurface, XLUpdateOutputsForChildren): Use surface-specific scale factors. * surface.c (ApplyScale): Compute a new scale factor to convert between window and surface scale. (ApplyOpaqueRegion, ApplyInputRegion, HandleScaleChanged) (ApplySurfaceDamage, InternalCommit, XLCreateSurface): Use new factors instead. * xdg_popup.c (MoveWindow): * xdg_surface.c (GetResizeDimensions, XLXdgRoleCalcNewWindowSize): * xdg_toplevel.c (NoteConfigureTime, SendStates, RecordStateSize) (HandleWindowGeometryChange, NoteWindowPreResize): Use surface-specific scale factors. |
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ebcc957302 |
Implement explicit synchronization
* 12to11.c (XLMain): Initialize explicit synchronization. * Imakefile (SRCS, OBJS): Remove generated files. (ScannerTarget): New macro. (clean): Clean GENSRCS as well. (linux-dmabuf-unstable-v1.h): (linux-dmabuf-unstable-v1.c): (xdg-shell.h): (xdg-shell.c): (primary-selection-unstable-v1.h): (primary-selection-unstable-v1.c): Remove and replace with ScannerTarget. * README: Announce explicit synchronization support. * compositor.h (union _RenderFence): New union. (struct _RenderFuncs): Add fence functions. (struct _Surface): New fields for explicit synchronization objects and release callbacks. * egl.c (EglInitFuncs, EglInitGlFuncs, EglInitDisplay): Initialize functions and extensions used for explicit synchronization, and set render func flags. (ImportFdFence, WaitFence, DeleteFence, HandleFenceReadable) (GetFinishFence): New functions. (egl_render_funcs): Add those functions. (AddRenderFlag): New function. * fns.c (MaybeInstallBusHandler): Fix coding style. * picture_renderer.c (ImportFdFence, WaitFence, DeleteFence) (GetFinishFence): New stubs. (picture_render_funcs): Add those functions; they should never be called. * renderer.c (RenderImportFdFence): (RenderWaitFence): (RenderDeleteFence): (RenderGetFinishFence): New wrapper functions. * run.c (struct _PollFd, XLAddWriteFd, XLAddReadFd): Add pollfd field to callback args. (RunStep): Pass them to callbacks. Also, fix a comment. * surface.c (DoRelease): New function. (DestroySurface): Clear release if possible. (SavePendingState, TryEarlyRelease): Extract release code to DoRelease. (InternalCommit): Wait for sync fences before continuing. (Commit): Close acquire fence and release sync release object. (HandleSurfaceDestroy): Destroy release callback and close acquire fence. (XLCreateSurface): Clear acquire fence field with right initial value. * xdata.c (NoticeTransferWritable): (NoticeTransferReadable): (NoticeConversionTransferReadable): (NoticeConversionTransferWritable): Adjust arguments for new callback data. |
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459de34ca7 |
Implement various improvements to egl renderer
* 12to11.c (MakeColormap): Delete function. (XLMain): Stop making colormap here. * compositor.h (ImmediateRelease): New flag. (struct _BufferFuncs): New field can_release_now. (struct _State): New flag `BufferAlreadyReleased'. * egl.c (struct _CompositeProgram): New field `invert_y'. (EglCompileCompositeProgram): Get new uniform index. (Composite): Apply InvertY. (egl_render_funcs): Set ImmediateRelease flag. (BufferFromDmaBuf): Set InvertY flag if set. (UpdateTexture, UpdateShmBufferIncrementally): Set CanRelease flag on SHM buffers. (UpdateBuffer): Don't update if damage is empty. (CanReleaseNow): New function. (egl_buffer_funcs): Add CanReleaseNow. * picture_renderer.c (MakeCheckWindow): New function. (FindSupportedModifiers): Use a more similar window to look for modifiers. (CanReleaseNow): New function. (picture_buffer_funcs): Add CanReleaseNow. * renderer.c (RenderCanReleaseNow): New wrapper function. (InstallRenderer): Create colormaps here, so the buffer init function can get it. * shaders.txt (Composite Rectangle Fragment Shader RGBA) (Composite Rectangle Fragment Shader RGBX) (Composite Rectangle Fragment Shader External): New uniform `invert_y'. (main): Use it. * subcompositor.c (SubcompositorUpdate): Always update attached buffer from damage, even if damage is empty. * surface.c (TryEarlyRelease): New function. (InternalCommit): Call it. Also, do not call role release_buffer hook if ImmediateRelease is specified by the renderer. (SavePendingState): Likewise, release buffers immediately if possible. |
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970b60268f |
Check in new files for EGL support
* egl.c: * picture_renderer.c: * renderer.c: * shaders.awk: * shaders.txt: New files. Move old XRender code to picture_renderer.c. |