12to11/shaders.txt
oldosfan 970b60268f Check in new files for EGL support
* egl.c:
* picture_renderer.c:
* renderer.c:
* shaders.awk:
* shaders.txt: New files.  Move old XRender code to
picture_renderer.c.
2022-09-23 08:28:48 +00:00

80 lines
1.5 KiB
GLSL

// -*- glsl -*-
// File containing GLSL shaders used to generate shaders.h.
// At the start of each shader, write // followed by two equals signs,
// followed by a space, the name of the shader and a newline.
// Following that, write the shader code.
// To terminate a shader, write // followed by another two equals
// signs, this time without a trailing name or whitespace.
//== Clear Rectangle Vertex Shader
attribute vec2 pos;
void
main (void)
{
gl_Position = vec4 (pos.x, pos.y, 1.0, 1.0);
}
//==
//== Clear Rectangle Fragment Shader
void
main (void)
{
gl_FragColor = vec4 (0.0, 0.0, 0.0, 1.0);
}
//==
//== Composite Rectangle Vertex Shader
attribute vec2 pos;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void
main (void)
{
gl_Position = vec4 (pos.x, pos.y, 1.0, 1.0);
v_texcoord = texcoord;
}
//==
//== Composite Rectangle Fragment Shader RGBA
precision mediump float;
uniform sampler2D texture;
varying vec2 v_texcoord;
void
main (void)
{
gl_FragColor = texture2D (texture, v_texcoord);
}
//==
//== Composite Rectangle Fragment Shader RGBX
precision mediump float;
uniform sampler2D texture;
varying vec2 v_texcoord;
void
main (void)
{
gl_FragColor = vec4 (texture2D (texture, v_texcoord).rgb,
1.0);
}
//==
//== Composite Rectangle Fragment Shader External
#extension GL_OES_EGL_image_external : require
precision mediump float;
uniform samplerExternalOES texture;
varying vec2 v_texcoord;
void
main (void)
{
gl_FragColor = texture2D (texture, v_texcoord);
}
//==